A group of desperate and cursed adventurers find themselves in the wilderness outside of Urik. As they travel to the city, they come across a bewildered teenager who has no idea how he got there. But as deadly as the barren desert is, the greatest dangers to the bearers of the artifact are inside the walls of the city. Urik is a brutal military state where danger is not obvious and in the open but comes from the shadows. Find out how our protagonists fare in this episode of the RPPR Dark Sun campaign!
The epic tier of the New World Campaign begins! A year has passed between the end of paragon tier and the beginning of epic tier. The colonization of the New World has gone into full swing. Several new cities have been built and thousands of colonists call the New World home. Yet in the taverns people whisper of revolution against the Old World for its unfair treatment of the colonies. Only the Water Barons have the strength to start a revolution. When they decide to throw off the chains of tyranny, the Crown sends a group of angels to defeat the rebels. Find out if the Water Barons can defeat the angels in game 31.
Many years before the Water Barons first set foot on the New World, Cortez led a secret crusade to stop a great evil from consuming the world. He is accompanied by a faithful priest, vengeful wizard and hardened mercenary warrior. Find out what the New World was like before the Old World had established its colonies.
I picked up Greg Stolze’s Film Noir inspired game, A Dirty World at Gencon this year and ran it for the first time recently. Inspired by material I had read from Reefer Madness about the meat packing industry and a recent article in Wired about Picher Oklahoma, I whipped up a quick neo-noir scenario based on a Superfund buyout. The players find themselves opposed to each other as everyone wants the land for their own reason. The small town of Arcadia Kansas is about to become a very dangerous place…that is you want in on the buy out.