ambrose-cover-illoThe dreamers have ascended to the surface, arriving at the city of Ulthar. Despite its relative safety, they have found they are not alone. Two strange companions have followed them to the city, under the orders of their dark lord. Slaying them accomplishes nothing, so the dreamers must find another means of stopping them. Even with the aid of cats like Splendid, can the dreamers defeat the immortal companions?

This episode uses material from the Wives of March from Hebanon Games.

desert-squadThe gatecrashers have escaped to the relative safety of the autonomist zone on Minerva 4, but their troubles have only begun. After being ‘persuaded’ to join Firewall, the gatecrashers are given a mission to prove their abilities, a simple fetch quest on a distant exoplanet. Nothing is easy as it seems though, as the team finds out.

roads_avalancheNews: Check out the Horrors of War, Pagan Publishing’s Kickstarter for their anthology of WW1 scenarios! If you like these scenarios, please help support their creators.

A group of Royal Italian Army soldiers has been ordered to check up on an observation post high up in the Dolomite Mountains. The Austrian army is the least of their concerns. Deadly storms, avalanches, the cold, disease, and other hazards claim more lives than their enemies. However, as the squad approaches their goal, little do they realize that there are far worse threats than men or nature. Who is the true lord of the peaks? Find out in this special one shot recorded at Gencon 2014! Sorry about the noise, but we had to play in an open gaming room that piped in music, even late at night.

gugThe quest of the dreamers takes them to the Underworld. Their earlier adventures pale to the nightmarish dangers that face them in the gloomy darkness of the endless caverns ahead. A strange guide offers to help, but only for a price he refuses to name. Even with the guide’s help, countless horrors lurk in the shadows. Their journey will take them to the city of the Gugs, a monstrous race of giants. Can the dreamers infiltrate such a Cyclopean stronghold?

cyberpunk__hacker_place_by_dsorokin755-d75gjc7The gatecrashers have escaped from the clutches of the hypercorps, but they now realize they must go back in to retrieve their memories. Their goal is inside the green zone of Pathfinder City, the capital of the exoplanet colony, and in order to get access, the team must overcome the high security of the zone. There’s also the small matter of the prisoners being held inside. Will the team risk even more in order to rescue them? A single misstep could doom the entire team.