Damn the Man, Save the Music! is a game about making a last-ditch effort to save something you love. Play a ragtag group of underachievers, overachievers, street philosophers, and lovestruck artists united by one cause: to rescue your local record store from the oppressive hand of The Man… and to keep the music playing.

This episode features music from the Noise Arch collection: intoczecated and Radiante. This is freely available music from the 80s and 90s, so feel free to download and listen to it.

 

A prison transport ship malfunction and crash lands near a remote island. The only three survivors are two prisoners and a single marshal. After they find multiple corpses on the beach, ripped apart by an unknown being, they realize they must work together if any of them are going to escape. But first, they must learn the island’s secrets, which may be more deadly than they could imagine.

The Gate 9 crew returns to the Aral Sea to recover an alien weapon of mass destruction. Different factions control the region now, one seemingly themed after post-apocalyptic fashion trends, while another uses inspirational business advice as its basis. All use whatever means they can to give themselves superpowers. Retrieving the alien weapon without letting it fall into a faction’s control will prove difficult.

After the death of Cyrus, the leader of the most powerful gang in New York, every gang in the city has been uneasy. Many gangs have fought each other for inexplicable reasons. Rumors of a secret police unit nicknamed “Death Wish”  abound. The new leader of the Riffs, Papa Arnold, asked the Warriors to investigate the rumors and put a stop to the fighting. The Warriors, being brawlers, not detectives, asked a group of unique troubleshooters to find the truth.