rppr-banner-6Sponsor: The Upwind Kickstarter is in full swing! If you like this adventure, back it so I can write it as a campaign supplement.

Synopsis: The crew of the Tender Branch head out to deal with the first of the Three Beasts, the Beast of Scale. A massive flying monster that can destroy an entire island by itself is too dangerous to let live but conventional weapons cannot harm it. The knights fly to a kingdom with an archive of arcane lore but a secret cult of assassins tries to stop them. Even if they learn of the creature’s weakness, can they find and use it before Scale destroys too much?

rppr-banner-5Sponsor: This episode is sponsored by Biohazard Games. Back the Upwind Kickstarter so the Three Beasts campaign can become a campaign supplement for Upwind!

Synopsis: A group of brave Explorer Knights stationed at Outpost Stalwart are tasked with investigating a crashed ship in the Twilight Frontier. They find a blind prophet who warns them of an impending doom – Three Great Beasts shall destroy the Kingdoms of the Light unless they are stopped. The heroes sail farther into the Twilight Frontier to find an ancient fortress that may contain clues to stopping the Beasts. They aren’t alone though.

mutantyearzeroAfter an apocalypse wiped out most of the surface, life continued in an underground bunker. Over the years, the children of the residents became more and more mutated, until some were scarcely recognizable as human. However, for three of the current generation of mutants, life is about to change. For a year, the guardians of the bunker have fought a war against monsters invading the lower levels. Food and water supplies are being shipped up in smaller and smaller increments until the water supply dries up entirely. The residents must delve into the bottom levels to find out what has happened. What they find will shock them to their core.

strangleseaEnter the graveyard of doomed ships. Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary.

Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is both more and less than they were prepared for — and the forces of an enemy icon want him for their own sinister purposes.

The Strangling Sea is a seafaring 13th Age Roleplaying Game adventure by Robin D. Laws for a party of 4-6 1st-level adventurers.

The RPPR group took a shot at it. Results will surprise you!

rmff3Fallen Flag finds a job working for a faction inside Trabajo, one that will benefit the enclave itself. They must extract sensors from vending machines in a nearby high school. For some reason, the building is intact and the sensors are intact. No one seems to occupy it, a fact that troubles the takers, but they must do the job regardless of what awaits them. Of course, getting there and back poses its own problems, as Fallen Flag discovers. Sometimes what looks like an opportunity is just another threat.