It’s been a long day’s travel, and the sun is just beginning to go down as you see an inn in the distance. As you draw closer, you see the sign of three feathers hanging outside, and notice that the place is unusually busy.

Inside, the inn is bustling. servants are hurrying to and fro, and the innkeeper is engrossed in conversation with a scribe who carries a visibly bulging purse. “Welcome,” he says at last, “I’m sorry to have kept you waiting for so long, but as you can see, we have a distinguished guest tonight—the Gravin Maria-Ulrike von Liebewitz of Ambosstein, no less…I hardly know whether I’m coming or going with it all. Now, then—you want a room? What am I saying, of course you do. Ah, excuse me again, I’ll only be a moment.” You wait for another few minutes as he directs a train of servants to the Gravin’s rooms. “So sorry,” he says as he returns to you, “It really is mad this evening.”

This scenario was run by Noah of the Maple Syrup, Blood Money podcast.

strangleseaEnter the graveyard of doomed ships. Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary.

Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is both more and less than they were prepared for — and the forces of an enemy icon want him for their own sinister purposes.

The Strangling Sea is a seafaring 13th Age Roleplaying Game adventure by Robin D. Laws for a party of 4-6 1st-level adventurers.

The RPPR group took a shot at it. Results will surprise you!

hk4The vigilantes have seen a vision of their own deaths, but perhaps fate is not inevitable. Two men may be able to save them. One, a vicious Russian crime lord and the other is a strange American only known as Richard.Each is surrounded by armed goons of course. Can the vigilantes fight fate or will they find out that living by the mask always results in dying by the mask?