The Hunting Pack’s quest to unite the tribes continues! Diplomacy must finish the job that war began but the mercenaries may not be up to the task. Persuading cannibal sorcerers to change their ways peacefully requires either the most talented negotiators in history or perhaps the invention of a new societal ritual. Blood yams, anyone?

The Hunting Pack must unite the tribes of Nagalisitu if they wish to bring them the benefits of civilization and education. It will take a mixture of diplomacy, intrigue, and violence to win them over. Slaying some of the mighty leech cats may impress one of the tribes, but that’s a big IF.

A most unlikely group of adventurers finds themselves on a desperate mission to rescue an Eldar Farseer from a cult of Chaos. The cult has holed up in an abandoned space station in deep space, but they aren’t alone. Other factions are stranded on the station and no one trusts each other…

The Hunting Pack has been charged with guiding a new civilization, but before they can help the people of Nagalisitu, they must survive the court of Daryl the Squinty-Eyed! The angry king has arrested several members of the Pack for dereliction of duty. In order to survive, they must win a court battle against an old nemesis. Can they survive a naked trial?

After hundreds of years, the Blood Mist has mysteriously disappeared. All throughout the land, villages and settlements once isolated are now open to the rest of the world. A band of young adventurers has set out to explore the wilderness. Will they survive what they encounter?