SUMMONINGSponsor: The Delta Green Kickstarter is on!. The Iconoclasts scenario stretch goal has been unlocked! Check out the FREE Quickstart guide with a demo adventure.

TRIGGER WARNING: In addition to supernatural horror typical of mythos gaming, this episode mentions violence towards minors. The inclusion of this subject matter is in no way meant to condone such loathsome behavior: the characters involved are monsters and dealt with accordingly. Those with traumatic events in their past are urged to skip this episode and listen to many of the other fine Delta Green games posted on RPPR.

Synopsis: January 2001: Agent Clove calls Agent Locksley to meet in a shuttered gas station kitchen. As the events chronicled in Through a Glass Darkly ripple through the whole conspiracy, it looks as if Delta Green won’t survive the month. If they do, the group’s priorities are certain to change. But Clove has a mission that can’t be allowed to fall through the cracks. It’s up to Locksley to bring four friendlies into the fold at the last possible minute and get the job done. But what kind of job is too small for DG, yet only fit for a DG agent? Nothing but nightmares and hard choices face the group as they go forth and learn why they’ve really been chosen…and by what.

theshipAfter the near-apocalyptic finale of Kenya, some time passes, and the survivors awaken to find themselves on a cruise ship heading to Australia. The Lamp Lighters have brought new allies so the survivors can build a new investigative team. However, this ship’s passage through the Pacific has attracted the attention of dark forces. The new team must battle the occult if they are even to land in the Land Down Under.

iconoclastsA group of useful idiots from the West have journeyed to war-torn Iraq in search of power and fame as soldiers of ISIS. Barely speaking the local language, they are used as pawns and propaganda tools. Their latest mission seems like a cakewalk – search an old man’s mansion for possible hidden antiquities and artifacts. The man is unarmed, assisted by a few servants, one of whom is an informant for ISIS. Ancient artifacts can be sold on the black market or smashed on video for propaganda, both valuable to the terrorist organization. Little do they realize that some artifacts are not meant to be sold or broken.

This game was recorded at Gen Con 2015 in an open gaming room, so there will be background noise. Sorry!

bernalrecreation-800After an epic odyssey spanning the galaxy, a disparate team of con artists, scientists, and Firewall agents have finally cornered their quarry. There will be no more chases around the solar system or to a distant exoplanet. No more undercover missions or political intrigue. Now, there is only victory or death. A TITAN has taken over a remote Bernal Sphere habitat in the outer system. It appears to be damaged or only partially operational, as there are gaps in the station’s defenses, gaps large enough for the team to enter the habitat and attempt to stop it.The secrets that lay at the heart of the station may change the future of transhumanity, if the team survives long enough to report back to Firewall. Duality concludes NOW!

dreamscapeThe end draws near! After a long and maddening quest, the Firewall team has tracked down their quarry, the entity known as Loren Kristol. It has seized a colony in the outer system known as Alpha Plus. Fortunately, a nearby colony ship, destined for another solar system, is still close enough to farcast the team. Unfortunately, the ship has been compromised by TITAN technology. Regardless of the danger, the team must attempt to stop Loren before it completes its plan.