The Gate 9 crew heads to Hawaii to fight the cult of Logos. Specifically, they need to find the leader who knows the details of Logos’ ascension ritual and get him to reveal it to them. That won’t be easy. The cult has a compound built from a UFO, alien guards, high tech weapons, and more. But the Gate 9 team has a few tricks up their own sleeves..

A group of mountain climbers are hired to guide some rich tourists up Jungfrau, a mountain in the Swiss Alps. Something dark has thawed in the mountains. When the team finds it, they will soon learn this is no mere adventure. It becomes a matter of life and death. Is escape even possible?

A group of shadowrunners has been contacted by Clarabelle (aka Wolf Knight) on a juicy lead. A secret lab has been shut down for unknown reasons, seemingly abandoned. It’s locked down but still full of valuable loot, like computer servers, and research data. Of course, something triggered that shutdown, but nothing that a team of shadowrunners can’t handle. Trust me.

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The Gate 9 crew must travel to an fantastical realm in another universe as part of a larger quest to save the world. They must contend with strange monsters, such as a mechanical dragon, and the spirits of the unquiet dead. Even once they reach their goal, will they be able to reach the heart of the labyrinth?

Agent Stanfield was tasked with finding the truth behind an artifact that has recently surfaced. He has since vanished. The artifact in question is what appears to be a part from one of Russia’s Venera probes, the only probes to have landed on Venus. A team of agents has been brought in to find Stanfield and retrieve the artifacts. He was last seen in Russia, beyond the jurisdiction of the United States.