A crew of smugglers, hustlers, mercenaries, and eccentrics need credits to survive. They specialize in the jobs other crews won’t take because they’re too weird. If you need a team to deal with strange alien artifacts, bloodthirsty cults, or unknowable mysteries, then you call The Oddballs.

A man’s body is found, partially cannibalized, near a homeless camp outside Chicago. The killer carved an occult sigil on the body, earning Delta Green’s attention. Two agents are dispatched to find the killer and neutralize any potential vector.

The Pilgrims have made an unlikely ally. A clan of mutant Jokaero, gifted with the ability to speak and think like other species, is on the run from Chaos. Their ship is powerful but even it cannot stand against all of Chaos. They help other species in the hope that they can help them fight chaos. The Pilgrims must work with a variety of xenos species now and fight the most dangerous foes they’ve encountered yet…

Harlem, New York City, December 1920. Even as the bitter cold envelops the city, Harlem is heating up. A vibrant rent party turns deadly when monstrous attackers show up. In the aftermath, two veterans of World War 1, some of the Harlem Hellfighters, are blamed and arrested. Friends of the veterans try to help them by investigating the attackers, who appeared like undead German soldiers from the War. Something dark stalks the streets of Harlem and only a trio of heroes can stop them!

If you enjoyed this scenario, check out Harlem Unbound, a Cthulhu RPG and sourcebook for running adventures in this fascinating historical era.

Special thanks to Best Pal Brigade‘s Kyle and Kat for joining us for this scenario!

The Pilgrims, an odd group of warriors and rogues assembled for a secret mission, find themselves on Skagtoria, a remote Imperial planet. A small population of loyal citizens of the Imperium toil under the planet’s surface, eking out a meager existence. The Pilgrims realize that something darker is afoot and must find out the hidden evil before it destroys them.