The Kingdom of Oz is in peril! The Wizard and Dorothy have long since abandoned it and a new ruler is needed before it falls apart. But there’s only one person capable of uniting the kingdom…the Wicked Witch of the West. The players must brew her back to life with a magic ritual and figure out how to change her so she’s a bit more suitable as a ruler. In order to do this, the players must go on a quest and figure out what makes a worthy ruler. Find out what they wind up doing in this one shot I ran at Dragoncon 2009.
A group of vigilantes must uncover the mystery surrounding the death of the Silver Scarab but in doing so, they uncover a dark conspiracy that threatens the fate of the world. This was run during Gencon 2009 and while I did have a sign up sheet for the players, I lost it. So if you played in this game, please let us know in the comments.
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In this episode, the Water Barons enlist the aid of a rival adventuring party, the Ironhearts. The Ironhearts have an awesome air ship and the players use it to scout Cortez’s army marching on the colony. Of course, there’s a slight complication or two from this foray…Find out what gets in their way and learn of the prophecy to defeat Cortez’s horde!
The town of Arcadia has a unique boogeyman, the Signal. Since 1947, a weird voice can be heard only at a certain house, currently owned by Winslow. The voice claims to be an alien and seems almost omniscient. It is written off as a trick, a type of stage magic. A few months ago, one teenager killed two of his friends then himself in Arcadia. It was officially blamed on drugs. However, the teens had recently visited the House and listened to the Signal. This attracted the attention of the Paranormal Exploration Society, a group of amateur ghost hunters. What is the truth behind the signal? Find out in the Arcadia Signal!