Call_of_Cthulhu_by_Lord_NyarlathotepThe investigators have learned quite a bit about the cultists in London, but the cultists have learned about the investigators as well. Now the team must figure out a way to fight back without being overwhelmed by the sheer number of fanatical assassins and sorcerers pitted against them. Enlisting friends as allies in the investigation entails its own risks and one can only defy luck for so long. Mystical artifacts, cunning plans, and a deadly battle in the streets of London are only a prelude for the battles to come!

repairThis is the thing that troubles me, for I cannot forget Carcosa, where black stars hang in the heavens, where the shadows of men’s thoughts lengthen in the afternoon, when the twin suns sink into the Lake of Hali, and my mind will bear forever the memory of the Pallid Mask. I pray God will curse the writer, as the writer has cursed the world with this beautiful, stupendous creation, terrible in its simplicity, irresistible in its truth — a world which now trembles before the King in Yellow.

(The adaptation of the story into RPG format is available from Pelgrane Press)

rimwardp166Aspen the async uplift returns to the investigation! She quickly thinks up a scheme to steal the data from the Ultimates. It involves kidnapping, body switching, and powerful drugs. There’s also the small matter of alien hybrid morphs being built and sold to wealthy clients. In a place where money buys power and protection, can a small group of determined sentinels overcome the incredibly wealthy Ultimates and their elusive ally, Loren Kristol?

londonAfter surviving the deadly paintings of Miles Shipley and his even more dangerous mother, the investigators have begun to glimpse the sheer scale of the plan of the cultists. Now they just have to find them. Their next target, the Penhew Foundation, is apparently a legitimate research organization, but what secrets does it current leader, Edward Gavigan hold? Who else is connected to the Foundation? As the investigation continues, our heroes discover that their foes are more active than the cultists in New York. For every action, there is an equal and deadly reaction by insane cultists, after all.

Dcc-CoverSince time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!

Learn more about the adventure and Dungeon Crawl Classics here. Generate your own squad of peasants here.