What happens after the heroes pass through Sucrose Park and defeat Cool Rat? A group of kids finds out that robots with true AI, self-replicating technology and errant programming shouldn’t be left unmonitored. Kids have been kidnapped from tourist traps from around the country and forced to join strange factions in a weird underground facility. The robots have something planned but it’s hard to tell what. This game is based on material from the campaign Road Trip published by Arc Dream.
Chicago is a dirty town in a dirty world, especially on the coldest night of the year. Two gangs fall and a power vacuum is left in their former territory. Five homeless men die under mysterious circumstances and two detectives look into it despite being ordered to bury the case. A naive drug dealer is given a simple errand – find a man named Andrew. A pair of shady schemers looking for a bigger slice of the action drive in from Vegas. This is but a small part of a tangled web connected by Andrew’s fortune.
I picked up Greg Stolze’s Film Noir inspired game, A Dirty World at Gencon this year and ran it for the first time recently. Inspired by material I had read from Reefer Madness about the meat packing industry and a recent article in Wired about Picher Oklahoma, I whipped up a quick neo-noir scenario based on a Superfund buyout. The players find themselves opposed to each other as everyone wants the land for their own reason. The small town of Arcadia Kansas is about to become a very dangerous place…that is you want in on the buy out.
I ran a game of Candlewick Manor at Gencon 2009 for 7 lucky players including my co-host Tom Church. In short, bad things happen to weird children. The new orphans of Candlewick find themselves confronted with a lake monster, the strange residents of Candlewick township and more! What a tangled web we weave…
Designed as the ultimate daycare center, Las Vegas’ Sucrose Park looks after thousands of kids while their parents gamble away their college tuition in nearby casinos. A corporate wonderland of rides, ball pits, arcades and the mascot CoolRat await. Too bad the owner of the park never wants anyone to leave. Ever. Instead, when the parents come to pick up their kids, a robot duplicate is given to them and few parents notice the difference. After all, they’re too concerned with how much money they just lost. The players discover that the owner is a monster who decided that it couldn’t be friends with just one kid, it had to be friends with all children. All the neon lights and laser tag arenas can’t hide the fact that Sucrose Park is a prison. It’s time to break out.