A group of shadowrunners has been contacted by Clarabelle (aka Wolf Knight) on a juicy lead. A secret lab has been shut down for unknown reasons, seemingly abandoned. It’s locked down but still full of valuable loot, like computer servers, and research data. Of course, something triggered that shutdown, but nothing that a team of shadowrunners can’t handle. Trust me.

If you enjoy Bridget as a GM, check out her work on Patreon!

Merry Bridgetmas! Even during the holiday season, work never stops for the shadowrunners of Seattle. One crew is contacted to eliminate a target VIP at a certain building by a certain time. Of course, getting in a heavily guarded site requires skill, cunning, and good teamwork. This team is not quite as functional though, constantly bickering and arguing. What twists and turns await them and what is Santa carrying in that sack?

A group of shadowrunners have been hired to acquire rare and ancient Japanese artifacts currently stored in a museum in Seattle. It seems their original owner wants them back. The team is happy to oblige, only there’s an additional twist: no blood must be shed during the heist. This may make the theft more challenging than any of the high tech or mystical defenses set in place. Or perhaps the artifacts themselves may be the final challenge. Ancient art in Japan is more than beautiful…it’s positively haunted.

In the grim dark future, Seattle is home to freelance mercenaries armed with high technology and magic. Called Shadowrunners, they take whatever jobs they can get, even if they involve murder. One such team needs to get blackmail material on a rich man hosting a most unusual convention.

A special thanks goes out to Bridget, a friend of RPPR, who ran this game for us and Noah and Richard from A Fistful of Misanthropes and Role Playing Exchange. Enjoy!