The mutant heroes have uncovered a nefarious plot by an evil scientist that must be stopped. To complicate matters, delusional ‘monster hunters’ are tracking the heroes. In order to deal with these threats, the players must recruit aid from unlikely sources, including the reclusive engineer and the monster Zog! Listen in to find which mutant animal hero makes a guest appearance in this episode.

This game system was the first RPG I ever played, so even though it hasn’t aged as gracefully as some games, I’m still fond of TMNT & Other Strangeness. So last year, I ran a 2 part game using this system, gleefully maintaining all the quirks of the Palladium rules. The players are all part of the mutant animal underground, living in the forgotten and abandoned parts of The Big Apple. Of course, trouble has a way of finding them…

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The mystery surrounding Andrew deepens as Detective Marlowe and Van Hagin find themselves embroiled in gang fights and a corporate conspiracy. Cassidy and Goldberg, two scheming crooks from Las Vegas try to carve out a piece of the action for themselves but Andrew’s mother and man mountain bodyguard might be too much for them. An intrepid femme fatale reporter gets mixed up in the chaos. The body count rises in the conclusion to Andrew’s Fortune.

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What happens after the heroes pass through Sucrose Park and defeat Cool Rat? A group of kids finds out that robots with true AI,  self-replicating technology and errant programming shouldn’t be left unmonitored. Kids have been kidnapped from tourist traps from around the country and forced to join strange factions in a weird underground facility. The robots have something planned but it’s hard to tell what.  This game is based on material from the campaign Road Trip published by Arc Dream.

Chicago is a dirty town in a dirty world, especially on the coldest night of the year. Two gangs fall and a power vacuum is left in their former territory. Five homeless men die under mysterious circumstances and two detectives look into it despite being ordered to bury the case. A naive drug dealer is given a simple errand – find a man named Andrew. A pair of shady schemers looking for a bigger slice of the action drive in from Vegas. This is but a small part of a tangled web connected by Andrew’s fortune.