SUMMONINGSponsor: The Delta Green Kickstarter is on!. The Iconoclasts scenario stretch goal has been unlocked! Check out the FREE Quickstart guide with a demo adventure.

TRIGGER WARNING: In addition to supernatural horror typical of mythos gaming, this episode mentions violence towards minors. The inclusion of this subject matter is in no way meant to condone such loathsome behavior: the characters involved are monsters and dealt with accordingly. Those with traumatic events in their past are urged to skip this episode and listen to many of the other fine Delta Green games posted on RPPR.

Synopsis: January 2001: Agent Clove calls Agent Locksley to meet in a shuttered gas station kitchen. As the events chronicled in Through a Glass Darkly ripple through the whole conspiracy, it looks as if Delta Green won’t survive the month. If they do, the group’s priorities are certain to change. But Clove has a mission that can’t be allowed to fall through the cracks. It’s up to Locksley to bring four friendlies into the fold at the last possible minute and get the job done. But what kind of job is too small for DG, yet only fit for a DG agent? Nothing but nightmares and hard choices face the group as they go forth and learn why they’ve really been chosen…and by what.

flying_polyp_by_borjapindado-d6wdbnzSponsor: The Delta Green Kickstarter is on!. The Iconoclasts scenario stretch goal has been unlocked! Check out the FREE Quickstart guide with a demo adventure.

The investigators leave civilization to travel into the interior of the Australian outback, a dangerous journey even with the latest 20th century technology aiding them. Aside from the blistering heat, lethal wildlife and other hazards associated with the desert, they will have to face insane cultists and supernatural abominations from beyond time and space. Once they draw near the dig site, they find that reality is more permeable than they previously thought. When the line between the waking world and the dreaming world is too thin, what will happen?

 

dg-forestSponsor: Arc Dream is sponsoring this episode of Game Designer’s Workshop. Check out the Delta Green Kickstarter.

In 1947, Delta Green is still part of the U.S. government but they are more concerning with hunting ex-Nazi occultists than they are investigating domestic ‘weird’ events. When a truck in the Catskills Mountains hits a bizarre ape-like creature, Delta Green is notified. Similarities between the creature and specimens retrieved by the Nazis from the Congo spark the idea for an investigation. A team of three agents with Delta Green clearance are sent to the Catskills to find out the truth behind the creature.

Using a beta version of new Delta Green rules, this game showcases some of the changes between baseline Call of Cthulhu and the new game. Keep in mind that many of the rules in the beta may change before final publication.

This AP guest stars Faust from Thrilling Intent. Check out their Youtube channel.

haunter2The investigators have finally arrived in Australia. They have learned of a mysterious expedition to the interior of the country, but to what end, they do not know. They do know that the Lamplighter cult and their esoteric masters want them to follow the expedition, into the Outback. But before the team journeys into the desert, they must gather supplies, investigate leads, and perform research. Naturally, the cults of the Crawling Chaos are not far behind them.

theshipAfter the near-apocalyptic finale of Kenya, some time passes, and the survivors awaken to find themselves on a cruise ship heading to Australia. The Lamp Lighters have brought new allies so the survivors can build a new investigative team. However, this ship’s passage through the Pacific has attracted the attention of dark forces. The new team must battle the occult if they are even to land in the Land Down Under.