A group of Delta Green agents have been dispatched to investigate a person who was flagged by an automated monitoring system. The target has an unusual medical history, one that apparently merits a look by the Program. Why has a brain scan worried the leadership of Delta Green? The answer lies in a remote cabin in the wilderness of Alaska.
A remote hypercorp research facility buried under the surface of Mars holds dark secrets and Firewall wants to know what they are. Before a team of sentinels can enter the base though, a Firewall hacker must open the door for them. The hacker has enlisted the aid of several random egos stored in the facility’s system as a last ditch effort to breach security. The base is already on lockdown and most of its personnel have mysteriously disappeared.
A group of private investigators in the 1970s are hired to look into the new members of an exclusive country club. They have wealth, power, stolen art, and connections to organized crime. They also have sinister plans. The investigators will face everyone from low level street gangs to a conspiracy they never would have imagined…at the Country Club.
A new group of takers has formed in the enclave of Trabajo, looking for work. A client in the Recession wants them to retrieve a painting, Thomas Eakin’s “Cowboy Singing” from a museum in Denver. Venturing into the heart of a city is never easy or safe, but the pay is worth it.
This is the first of three games I ran in different systems, linked by famous paintings, a triptych if you will. Enjoy!
Enter the graveyard of doomed ships. Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary.
Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is both more and less than they were prepared for — and the forces of an enemy icon want him for their own sinister purposes.
The Strangling Sea is a seafaring 13th Age Roleplaying Game adventure by Robin D. Laws for a party of 4-6 1st-level adventurers.
The RPPR group took a shot at it. Results will surprise you!