The quest of the dreamers takes them to the Underworld. Their earlier adventures pale to the nightmarish dangers that face them in the gloomy darkness of the endless caverns ahead. A strange guide offers to help, but only for a price he refuses to name. Even with the guide’s help, countless horrors lurk in the shadows. Their journey will take them to the city of the Gugs, a monstrous race of giants. Can the dreamers infiltrate such a Cyclopean stronghold?
News: Get the newest Base Raiders PDF supplement: Boost Patches! Temporary super powers without permanent side effects. The PDF also includes the adventure seed for the Lost Treasure of the Candy Man.
A group of civilians, all stranger to each other, are invited for a chance to gain wealth and power. It turns out that a base raider believes that these strangers can bypass certain defensive systems in a villain’s lair that he cannot – super powered beings trigger security systems that normal humans do not. In order to access the base though, the civilians must pass an automated henchman recruiting test and only then can they secure the treasure of the base. But what isn’t the mysterious base raider telling the civilians about the base? What lies in the vault at the bottom of the base? Delve into the secret behind the base of the Red Mantis in this one shot AP!
Tom steps up to the plate to run yet another game of Call of Cthulhu. He’s calling it Desert Heist, but I write the show notes so it’s going up as Payday. Anyway, the player characters are criminals hired to steal a particular item from a FBI evidence storage warehouse. It’s a very straightforward job with no unseen complications. No, it’s the other thing, where there are tons of complications and twists. Enjoy!
I’ve seen Minmaxers, like the Power gamers that you’ve seen. But you have no right to call me a railroader. You have a right to quit the game. You have a right to do that, but you have no right to judge me. It’s impossible for words to describe what is necessary to those who do not know what GMing means. Edition Wars! Killer GMing has a face, and you must make a friend of Invincible NPCs and unbeatable traps. Horror and moral dilemmas are your friends. If they are not, then they are enemies to be feared. They are truly enemies…I watched a flail snail crawl along the edge of a vorpal sword. That’s my dream. That’s my nightmare. Crawling, slithering, along the edge of a +5 magical weapon . . . and surviving.
A few months ago, Dan offered to run a Star Wars game using Wild Talents and Star ORE, along with a few other house rules. It only lasted two sessions but they were fun! So, to provide some holiday cheer, I present to you the Ballad of Kevin Starchaser (and his friends). They have a spaceship and make poor life decisions. Also: Star Wars.