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4E Dungeons and Dragons – The New World Campaign Game 39: Fall of the Frost Giants

The Water Barons have infiltrated Frost Giant society to undermine it in a desperate plan to liberate the enslaved orcs. The mighty dracolich He Who Devours Souls has been forced to work for the giants. If he can be freed, the tide can be turned. Furthermore, the giants are digging up Lemurian ruins for unknown reasons but can the Water Barons learn them before it’s too late? Find out all this and more in this episode!

4E Dungeons and Dragons – The New World Campaign Game 37: Against the (Frost) Giants

The Water Barons have learned that a clan of Frost Giants have enslaved an orcish settlement far to the north of New Arcadia. Cassius leads the charge as the adventurers quest to liberate the orcs. Of course, no quest is complete without a few complications and this is no different. Can the Water Barons overcome their personal differences to help the oppressed orcs of the north or will they succumb to infighting and the might of the Frost Giants? Find out in episode 37!

4E Dungeons and Dragons – The New World Campaign Game 36: Ogretown

The Water Barons are torn apart by schisms in their beliefs and actions. One has fallen in battle. Another hears the cry of his distant kin, far to the north, and wishes to help them. But before the party can unite to free the enslaved orcs, they must deal with the ogres near Bordertown.  Mercenaries at heart, the ogres have taken to exploiting the local community for profit. When the Water Barons seek to enlist their aid to help them free the orcs, the ogres demand payment up front. Inexplicably, the Water Barons fail to grasp the basic fact that mercenaries, even if they are ogres, want to be paid before they fight. Find out how stubborn and violent the players can be when NPCs refuse to fight deadly battles for them for free.

4E Dungeons and Dragons – The New World Campaign Game 35: Angelic Hordes Come Forth!

Sarkis, agent of the Crown and adversary to the Water Barons has made a last stand at a temple of Pelor. He does have one last trick up his sleeve: portals that summon angelic warriors to his defense. Loyalties are divided in this desperate battle as well. Tensions between the Water Barons run high.

4E Dungeons and Dragons – The New World Campaign Game 34: The Gauntlet

The Water Barons must defeat Sarkis if their rebellion is to have any chance for success but first they must run through a gauntlet of defenses. Dedicated soldiers, cunning fortifications guard the outer edges of the city. Sarkis’ greatest weapon are portals that provide an endless stream of angelic warriors to fight at his side. Can the Water Barons fight through them and get Sarkis before he flees to the Old World? You won’t believe how this episode ends!