The mystery surrounding Andrew deepens as Detective Marlowe and Van Hagin find themselves embroiled in gang fights and a corporate conspiracy. Cassidy and Goldberg, two scheming crooks from Las Vegas try to carve out a piece of the action for themselves but Andrew’s mother and man mountain bodyguard might be too much for them. An intrepid femme fatale reporter gets mixed up in the chaos. The body count rises in the conclusion to Andrew’s Fortune.
A group of desperate and cursed adventurers find themselves in the wilderness outside of Urik. As they travel to the city, they come across a bewildered teenager who has no idea how he got there. But as deadly as the barren desert is, the greatest dangers to the bearers of the artifact are inside the walls of the city. Urik is a brutal military state where danger is not obvious and in the open but comes from the shadows. Find out how our protagonists fare in this episode of the RPPR Dark Sun campaign!
Chicago is a dirty town in a dirty world, especially on the coldest night of the year. Two gangs fall and a power vacuum is left in their former territory. Five homeless men die under mysterious circumstances and two detectives look into it despite being ordered to bury the case. A naive drug dealer is given a simple errand – find a man named Andrew. A pair of shady schemers looking for a bigger slice of the action drive in from Vegas. This is but a small part of a tangled web connected by Andrew’s fortune.
I picked up Greg Stolze’s Film Noir inspired game, A Dirty World at Gencon this year and ran it for the first time recently. Inspired by material I had read from Reefer Madness about the meat packing industry and a recent article in Wired about Picher Oklahoma, I whipped up a quick neo-noir scenario based on a Superfund buyout. The players find themselves opposed to each other as everyone wants the land for their own reason. The small town of Arcadia Kansas is about to become a very dangerous place…that is you want in on the buy out.
The grimdark world of Athas is not one for the weak or foolish. The gods are dead, water is scarce and civilization is ruled by evil immortal sorcerer kings. A group of disparate wanderers and vagabonds find themselves drawn together by a cursed artifact while on a caravan bound for the city state of Tyr. But even in the relative safety of the city, they cannot pull away from the artifact and mysterious forces that seek their destruction. This episode combines the first two sessions of the new RPPR Dark Sun campaign.