The Shadow Council wants to control society through fear and violence. To that end, they use their most deadly secret agent to devastate Las Vegas. Can a group of survivors find the agent and convince him to see the errors of his way? We ran this using Stories from the Grave, a RPG from the same people who made Slasher Flick and aims to emulate anthology horror movies and shows like Tales from the Crypt.
In a hospital of mystically inclined doctors, no disease is too obscure to cure. Patients with the most impossible conditions are healed every day. Two such cases challenge two groups of unique healers. Just another day in Doctor Witch Doctor!
These are two early playtests of Caleb’s storytelling game about medical melodrama, supernatural nonsense, and deductive reasoning. Learn more about Doctor Witch Doctor at RPPR.
In the far future, humanity has scattered across the stars. The Union Diplomatic Corps is bravely exploring the cosmos to re-establish contact with far-flung worlds. By the time, the UDC reaches the world of Vermeer, it is already under siege by an unknown invasion force. Each UDC ship has a squad of mecha pilots, but four pilots are no match for an entire fleet. If they can hold out long enough though, they can help ensure backup arrives.
Caleb as the GM
Ross as callsign Suez
Aaron as callsign Sky
Tom as callsign Fib
Maddy as callsign Bone
Two Delta Green agents uncovered a criminal conspiracy with an unknown capacity for hypergeometry, demonstrating the capacity to bring dead men back to life. Before the agents could do anything about it, they were attacked and barely escaped with their lives. Now a new team of four agents has been assembled to take down the organization and destroy any hypergeometry vectors, without being killed, arrested, or identified.
Cast: Caleb as Kelsey, a federal agent
Birk as Hugo, a special forces operator
Tom as Sherman, a special forces operator
Aaron as Virginia, a paramedic
Ross as the GM