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Base Raiders: Gate 9 – Episode 3

Now linked by new super powers and a shared history, the Gate 9 team must figure out their place in the world. They are drawn to investigate an area near the Ural Sea that once had an Ideal facility. The sea is now empty but supernatural mysteries still abound. A floating and invisible tomb of an ancient sorcerer may hold resources the team needs. What still lurks within its walls?

If you enjoy this campaign, please consider buying Base Raiders in print for 30% off.

Delta Green: Future Perfect

Sponsor: If you enjoyed this AP, you can buy the scenario it’s based on! Please support Arc Dream by throwing them a few bucks for their work on Delta Green.

Synopsis: Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those few don’t look to the future. They get by on what they can, selling gas and goods to tourists on the way to the Death Valley National Park and biding their time. In another few years, Hellbend will die a natural death, shriveling up in the 110-degree summer heat, leaving behind a skeleton of ruined buildings as a monument to a better time.

But in the last month, something else has worn away at the town, something decidedly unnatural. If the murder rate in Hellbend continues, it’ll die a lot faster than a few years, and a lot more violently than just another victim of some dead industry.

Someone or something is killing the residents of Hellbend, California. No one knows who or what it is. Working Group Icarus has been tasked to find the killer and stop them.

Base Raiders: Gate 9 – Episode 2

News: Get Base Raiders in print for 30% off! Buy my book!

Synopsis: The survivors of the Gate 9 Incident have empowered themselves, but what are they going to do with them? Clearing their names has quickly become the least of their problems. Accessing an Ideal teleporter hidden in the museum, the new team is confronted by dangers they have never even imagined. Even if they can find a way home, will they have a life for themselves?

Delta Green: Star Chamber

Sponsor: If you enjoy this AP, consider buying Star Chamber! This scenario is available on DrivethruRPG.

Synopsis: Delta Green’s Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped — perhaps with the aid of an agent from the task force. Now they’re the operation for a new team of agents. Working Group Icarus must determine what really happened back in the jungle. A task easier said than done…

Base Raiders: Gate 9 – Episode 1

Years ago, a group of civilians were caught in a battle between superheroes and villains. These hapless bystanders were temporarily transformed into mindless monsters at gate 9 of an airport. They were turned back into normal humans, but their lives were never the same. Now, the government is poised to remove their civil rights because they are technically registered as non-humans. However, they are given a lead on a potential source for superpowers. If they gain powers, perhaps they can use them to erase any evidence of their past. Learn what happens when the survivors of Gate 9 are given a chance to take fate into their own hands…