FATE

Base Raiders: Taskforce Darknet

Agent Grayson: Corruption, abuse of legal authority, and superpowers - all in a day's work B-)News: New Base Raiders PDF supplement released. Get Agent Grayson today! In a continuation of the plot from Bayou Beatdown, the group of heroic Base Raiders who rescued Elizabeth have a new opportunity. In order to create a new body for their ghost friend, Lonnie, the base raiders must help the scientist Iconoclast find the location of a base before the FBI does. Only a small time dealer of super soldier drugs knows where the base is and he does not want to share it with others. Furthermore, the FBI is investigating the dealer and it’s only a matter of time before they try to arrest him. Before the dealer escapes via teleportation, the raiders need to locate the base. Of course, finding the base is only half the fun!

Base Raiders: Bayou Beatdown 2

BEHOLD THE NEO-CONFEDERATE STEAMPUNK NEO-NAZIS Due to some tactical mistakes on the part of the heroes, the villains know they are in the base. The fight is on! The ragtag group of base raiders will face a serious battle against empowered villains and their nefarious Neo-confederate steampunk gang. Joining the fight is a recently freed vampire named Elizabeth, who may help turn the tide. Unfortunately, Silver Dollar Steve, the mastermind of the gang, is nowhere in sight. Even if the players defeat the gang, they must find the alchemist before he escapes again!

Base Raiders: Bayou Beatdown 1

This adventure shall not want for a lack of Bowie.In a continuation from Transit, the RPPR crew begins their career raiding bases! After building characters and using the collaborative base creation system, the group decides to venture to Louisiana in order to find a base rumored to have once been owned by David Bowie. Now, the base is held by a rogue alchemist who exploits magical beings in order to make his potions. The party has agreed to track the villain down and stop him before he can create an army of magically enhanced gators and gang members. Before the heroic base raiders can stop him, they first have to find the base. All they know is that is in the bayou, near a town called Paradise. You won’t believe what they encounter in this first part of the adventure! BTW, you can totes buy Base Raiders now!

Base Raiders: Transit

These guys don't show up in the adventure at all, but it does take place in a subway. Deal with it B-)A group of commuters in a New York subway find themselves stranded after crazed robots start attacking the subway station. Fleeing into the tunnels, the commuters stumble across the base of a masked crime boss. What secrets lurk within it? What are the robots after? This scenario was run using new playtest rules for running origin story adventures, when unlikely heroes answer the call to action and gain superpowers to fight evil (or villains gain superpowers for fun and profit, whatever floats your boat.)  Playtest rules are available on the Base Raiders website.

Buy Base Raiders for PDF or print. Email proof of purchase of a print copy to get the PDF.

Spirit of the Century: Attack of the Murderhobos

I was riding the rails before it was mainstreamIn this special one shot adventure, RJ returns as we try out Spirit of the Century, a pulp themed FATE engine RPG! The players are typical pulp heroes at a swanky New York City party, when dastardly murderhobos attack the shindig! It turns out that the secret homeless fighting societies of the city are fighting over a fabled grimoire of dirty fighting called Ars Pugilism and they seem to think the PCs have it. The heroes will have to get to the bottom of this mystery before the murderhobos tear the city apart!