The Oddballs are hired to steal an artifact from a dangerous cult. Fortunately the cult is looking for a crew to transport the artifact to one of their allies. So the Oddballs need to gain the cult’s trust and take their job before they can accomplish their real mission. Just another day for the weirdest group of smugglers in the galaxy!

A crew of smugglers, hustlers, mercenaries, and eccentrics need credits to survive. They specialize in the jobs other crews won’t take because they’re too weird. If you need a team to deal with strange alien artifacts, bloodthirsty cults, or unknowable mysteries, then you call The Oddballs.

A man’s body is found, partially cannibalized, near a homeless camp outside Chicago. The killer carved an occult sigil on the body, earning Delta Green’s attention. Two agents are dispatched to find the killer and neutralize any potential vector.

The Pilgrims have made an unlikely ally. A clan of mutant Jokaero, gifted with the ability to speak and think like other species, is on the run from Chaos. Their ship is powerful but even it cannot stand against all of Chaos. They help other species in the hope that they can help them fight chaos. The Pilgrims must work with a variety of xenos species now and fight the most dangerous foes they’ve encountered yet…

The Pilgrims, an odd group of warriors and rogues assembled for a secret mission, find themselves on Skagtoria, a remote Imperial planet. A small population of loyal citizens of the Imperium toil under the planet’s surface, eking out a meager existence. The Pilgrims realize that something darker is afoot and must find out the hidden evil before it destroys them.