As Europe goes to war in the year 1916, New York City has become a hotbed of international intrigue, even among its supernatural residents. The major factions of the supernatural desperately want to remain unnoticed by the human majority, so when strange murders and disappearances begin to plague the humans, they send a team of three beings to solve the problem. When a mage, a ghost, and a werewolf begin to investigate, they find a greater threat than they ever could have imagined.

A group of shadowrunners have been hired to acquire rare and ancient Japanese artifacts currently stored in a museum in Seattle. It seems their original owner wants them back. The team is happy to oblige, only there’s an additional twist: no blood must be shed during the heist. This may make the theft more challenging than any of the high tech or mystical defenses set in place. Or perhaps the artifacts themselves may be the final challenge. Ancient art in Japan is more than beautiful…it’s positively haunted.

A tourist has come to visit. It is very curious and loves to see new places and meet new people. It hates to travel alone though. Won’t you be a good host and help? That’s nice. Be sure to explain everything to the tourist and don’t forget to show it lots of nice maps. It loves to see new maps of places to visit. Every new map means new people to see. Don’t worry about missing the tourist. Sooner or later, you’ll meet somewhere and won’t that be delightful?

The Biobuddy fighting circuit is a dark and dangerous subculture, where money is more important than anything else. Trainers do everything to get their Biobuddy to win arena fights, even if it means dirty tricks. In order to take over the Biobuddy circuit, the Gate 9 crew needs to identify the major players and that means going undercover.

In a grimdark post-apocalyptic Earth, a horde of goblins from a fantasy realm thrive. Exiled from their own universe, the goblins fight, explore, and aggravate the other surviving beings. One such band of goblins has been recruited for a quest to carry an ancient artifact to a distant place of power. Will the goblins overcome the strange monsters and vicious enemies between them and their goal? Will they even remember to finish the quest?

If you enjoyed this game, please consider backing Gobblin’ on Kickstarter!