Spoiler alert?In this playtest of a Gencon scenario written by Aaron, a group of kids look into a mystery and stumble across a time traveling conspiracy of Men in Black and even more sinister foes! When a friendly monster disappears, a group of kids and their monster buddies look for their friend. Their search takes them to a junkyard…on the edge of Forever. Well, I could post more, but I don’t want to spoil it for you. Does anyone even read these things? I don’t know. The important thing is that Aaron ran a great game.

Let's explore the abandoned spaceship they said. It'll be fun they said.. News: Support RPPR by backing the Kickstarter Base Raiders! For $15 or more, get the RPG and 10 preview AP episodes!

Synopsis: After winning the murder ‘trial’, the Firewall agents can continue their work. In order to win back their rep and pay back favors owed from the trial, the team agrees to help explore an abandoned spaceship. The ship is probably infested but the swarm needs the salvage. The agents split up and join two teams of scavengers: ladyboys and exhumans. There’s no telling what kind of horrors lurk in the depths of the ship. Even experienced agents may not be able to survive this mission. Find out what the team encounters in this extra long episode of Know Evil!

Ze Germans are the least of your worriesNews: Don’t forget to support RPPR by backing our Kickstarter, Base Raiders!

If you like this scenario, please support Pagan Publishing by buying their excellent books!

Synopsis: At Gencon 2012, we were fortunate enough to play and record the playtest of a World War 1 scenario written by Mr. Glancy and Frank Frey. In the Blegian city of Leuven, a man is murdered in an impossible manner – taken out of a locked room and thrown from a great height, his body dashed across the street a great distance away. The German occupation force wishes the murder solved quickly and without incident. To that end, they’ve assembled an unlikely task force of Belgians, Americans, and Germans. Given the backdrop of war, atrocity, and the occult, can this group of investigators find the real murderer before it’s too late?

Hell is a lot of things but boring isn't one of them. In this double length episode, the Heroes of New Arcadia deal with many challenges. The base of the Martyr’s father, The Samaritan, has been found. But in order to get into the base, one of the heroes decides to make a bargain with a darker power. This begins an odyssey into the lower planes. Meanwhile, the Heroes must deal with Mayhem, a new villain with unusual superpowers and murderous intentions. Finally, the Heroes have to deal with the fact that their base is publicly known and undefended. This leads to a confrontation with enemies the Heroes have not seen before. All this and more!

Welcome to London, the cyberpunk dystopia you've always dreamed of!News: Please vote for Role Playing Public Radio as Best Podcast in the Ennie  Awards! The last day of voting is July 29. Thanks for your support!

Synopsis: The more I read about the London Olympics and the prohibitive security measures taken, like missile launchers installed on the roofs of apartment buildings, the more it sounds like a cyberpunk dystopia. And to cap it all off, there is literally a pre-arcology called The Shard that just opened in London. So I did what any self-respecting nerd would do.

I added zombies. Enjoy.