A reclusive oligarch, Jorge Fugger, has liquidated his entire portfolio in a single massive gatecrashing operation. Firewall knows he funneled vast amounts of material and personnel through the Martian Gate, all to a single location. A team of agents is sent in to infiltrate the operation and report back. They find more than they bargained for…

Chris as Chi, Barsoomian hackivist
Amanda as Estika, xenoarcheologist
Tom as Goddard, gatecrasher

BackupSanctuary_AlexDrummondA group of Firewall agents awaken in a remote underground bunker built on a distant exoplanet. Firewall has built a sanctuary to restart humanity if the TITANs destroy everything else. It is hidden to the best of Firewall’s capabilities and designed with their most extreme safeguards. The team is one such safeguard. They are an erasure squad tasked with reclaiming the facility from rogue Firewall agents. Instead of following the standard wake up protocols, the first wave of agents have turned on each other. The team must stop them before they destroy the facility. They have no communication or news from the outside universe. Has humanity fallen? Was this a test or an error gone awry? Did an enemy of Firewall sabotage the base? As the team prepares for battle, the questions rattle in their heads…

(Please note that the first 20 or so minutes of the AP are missing due to a technical error on my part. I re-summarized the game, so you won’t miss any important details. Sorry!)

desert-squadThe gatecrashers have escaped to the relative safety of the autonomist zone on Minerva 4, but their troubles have only begun. After being ‘persuaded’ to join Firewall, the gatecrashers are given a mission to prove their abilities, a simple fetch quest on a distant exoplanet. Nothing is easy as it seems though, as the team finds out.

cyberpunk__hacker_place_by_dsorokin755-d75gjc7The gatecrashers have escaped from the clutches of the hypercorps, but they now realize they must go back in to retrieve their memories. Their goal is inside the green zone of Pathfinder City, the capital of the exoplanet colony, and in order to get access, the team must overcome the high security of the zone. There’s also the small matter of the prisoners being held inside. Will the team risk even more in order to rescue them? A single misstep could doom the entire team.