Duck and Cover is for suckers!In the grimdark future where war, war never changes, some people built a Vault in the Ozarks. Other people survived the nuclear war by hiding in the vault. Today, the door to the vault opens. What will the citizens of Vault 26 do in the post-apocalyptic Ozarks? Can they become a powerful faction like Beartown or Neo-Branson or will they fall prey to the raiders or giant ants that plague the region? This is a 2 session game. We never played another session, but that’s no reason to deprive you of it. We used GURPS 4th edition, some online Fallout GURPS material, and the GURPS mass combat rules.

Begin at the beginning and go on till you come to the end; then stop.The journey has come to an end. There is only one mission left: to defeat Manjappa. Warden, the Promethean AI, has sent the Firewall team to Mars to track down and confront Manjappa, the author of Know Evil. Manjappa isn’t willing to go down without a fight though. Can they survive the final battle and even so, what will happen to them after the mission is completed? Everyone must face up to the decisions they’ve made over the course of their investigation. Find out what happens to Bartleby, Preston, SAIROC, Gerard, Quoth, and Fei Yin!

We here at RPPR would like to thank the listeners for their enthusiasm, comments, and emails about Know Evil. It was a great campaign that we all enjoyed playing and we hope you enjoyed as well! The Know Evil Fan Creation Contest officially ends on May 10. More Eclipse Phase is coming, but we have some great new campaigns in the works now:

Our next campaign is an Iron Heroes campaign called the Fortunes of War. It follows the saga of a group of soldiers turned merchants as they try to fulfill their destinies during a war along the Silk Road . After that, we have a Night’s Black Agents campaign called the Tribes of Tokyo – a group of security experts uncovers a horrific vampire conspiracy in the seedy underbelly of the city. Stay tuned!

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MORE DANGEROUS THAN DYNAMITE :OAfter saving the world from an evil cult during a summer road trip, a group of friends and their monster pals find themselves trapped in a strange world, where an omniscient narrator distantly rumbles life lessons about crossing the street and not washing clothes with gasoline, and that’s not even mentioning the flying monkey. Can they figure out what’s going and who’s behind it? Will the subcommittee reconvene before Mr. Speaker suspends the parliamentary session? Find out in this special one shot of Monsters and Other Childish Things!

Bartleby, known as Proxy Zealot in Firewall.  “I'm afraid I can't explain myself, sir. Because I am not myself, you see?” In the penultimate episode of  the Know Evil campaign, the Firewall team heads to earth to find out the truth behind Manjappa’s plan. Running the blockade of kill satellites surrounding the planet is dangerous enough, but how long can they last on the surface? Will they do what it takes to discover the truth and stop Manjappa or will they falter in their quest? Everything is coming to an end, but before the team can confront the author of the Know Evil virus, they must first make a decision that will alter history forever!

SAIROC: Helpful AGI with new and improved befuddlement algorithm!The peace cannot last long, even in a civilized station like Vo Nyugen. The Firewall team finds itself under attack from a mysterious and impossibly skilled assassin just as they are making a deal with an informant for intel on Manjappa. Meanwhile, Augustine sits there in the server room…apparently normal, but can the Firewall team trust a seed AI? Even after they deal with the sniper, the team has little time to act in order to keep the investigation going. Given the number of Firewall rules the team has broken, how long can they keep their own organization from turning against them? Find out how the team manages to deal with the chaos Manjappa inflicts on them in this episode of Know Evil!