lhoskThe Dreamers awaken after a long sleep to find themselves at sea. No oceanic journey is peaceful in the Dreamlands and after encountering a strange abandoned ship, the Dreamers realize their quest will only grow more perilous. After all, the ocean is known for its pirates…

boost-patchNews: Get the newest Base Raiders PDF supplement: Boost Patches! Temporary super powers without permanent side effects. The PDF also includes the adventure seed for the Lost Treasure of the Candy Man.

A group of civilians, all stranger to each other, are invited for a chance to gain wealth and power. It turns out that a base raider believes that these strangers can bypass certain defensive systems in a villain’s lair that he cannot – super powered beings trigger security systems that normal humans do not. In order to access the base though, the civilians must pass an automated henchman recruiting test and only then can they secure the treasure of the base. But what isn’t the mysterious base raider telling the civilians about the base? What lies in the vault at the bottom of the base? Delve into the secret behind the base of the Red Mantis in this one shot AP!

fiendish-fourThanks to Laura for the art!

The end is upon us! The Fiendish Four have tracked down the true villain and have discovered his dastardly plan. The question is: can they stop him without damning themselves in the process? Between the governor’s security, the demonic staff, and the true mastermind of the plot, the Four have their work cut out for them. Of course, they didn’t totally burn all of their bridges, so they aren’t totally alone. But even with angelic help, it may not be enough to save the day! Find out how the school year concludes in this dramatic campaign finale for No Soul Left Behind!

sense-coverFrom a squalid New York drug den to the spectral ruins of Sarkomand . . .

From the horrors of the Underworld to the zoog-haunted Enchanted Wood . . .

From the twilight city of Inquanok to the endless sunset of Ilek-Vad . . .

All the wonders of dream await—and all the terrors of nightmare, too.

The Sense of the Sleight-of-Hand Man is a full-length Call of Cthulhu (Sixth Edition) campaign of adventure, cosmic mystery, and deepest fear set in the Dreamlands of H.P. Lovecraft. The player characters—the Dreamers—explore the breadth of the otherworldly Dreamlands seeking a way back to the lives that they left behind. But can they survive the countless dangers of a world of dream—and the strange emnity of Nyarlathotep, the messenger and soul of the Outer Gods, when they fall under his capricious gaze?

ba11The Fiendish Four have discovered an insidious plot that will devastate the city and only they can stop it. That will require facing the governor and his minions, both demonic and human. Before they storm the castle, so to speak, the Fiendish Four need every edge they can get. This means investigation, interrogation of minions, and other dirty tricks. Anything to even the odds. Will their work be enough or will they be doomed before they even start? Find out in the penultimate episode of the campaign!