mercAfter a skirmish with exhuman terrorists in a Jovian factory, the Firewall agents are wounded and on the run. Their enemies are onto them, the Jovian police have launched a crackdown in response to the destruction of the factory, and time is running out. Between treating their wounds and maintaining cover identities, can they even recover and pursue new leads into the exhuman threats? They will also find out that their actions have consequences for innocent civilians caught up in the security crackdown. Helping the innocent can compromise the mission though. Can the team split the Gordian Knot? Find out in the second part of the Jovian chapter!

towerWe return to the Colossus Archipelago as Ovid and company quest to retrieve lore from a Ghost Library! The adventurers must brave a treacherous trip up the mountain to a most remote and haunted library guarded by deadly automatons and spirits. Even if they survive those challenges, finding one specific book from the stacks is a daunting task in of itself. A new cast member joins us for this episode. Listen to find out how well he does!

sentinelThe Jovian Republic chapter of Duality begins! A group of sentinels has been sent into Republic to find and stop a cell of exhuman terrorists. Posing as new immigrants or as hypercorp consultants, the team must make contact with a local cell of Firewall agents, and investigate leads while avoiding both the exhumans and the Jovian police.This all must done with basic morphs and limited weapons and tools due to strict anti-tech laws in the Republic. Of course, they could try to smuggle some tech in, but that poses its own risks. Find out how well the team does when they venture into the Republic!

shaghaiedPrepare for adventure on the high seas and in distant lands in this special double length episode of Call of Cthulhu! It begins with a group of would-be gold prospectors in 1848 as they arrive in San Francisco. The trio enter the wrong bar and wind up on a merchant ship on its way to Shanghai. First off, the ship will travel to Rook island to load up on spices. The new sailors try to adapt to life on the high seas, but one of them refuses to work on principle. His eventual fate foreshadows the true horror that awaits the survivors when they arrive on the island. Both the plantation owner and the native tribesmen hold dark secrets. Can the hapless sailors survive the upcoming conflict?

Castlevania1_1Save Game is a setting for the Fate Core RPG about old school video games. Specifically, it’s about a group of heroes in the video game universe fighting the evil glitches that are infecting and corrupting everything and everyone. One such group of heroes has been tasked with traveling to Castlevania and determining which of the major characters in that game is secretly infected with the glitch. It won’t be easy – there are forests filled with monstrous enemies, ruined towers to climb, and of course, fish guys. Can this dark realm be saved from the glitch? Let’s play to find out!