The Hunting Pack has to fulfill a lot of prophecies, which might cause the downfall of a kingdom! Dwenar’s love, a princess who has gone to the nunnery, is willing to sacrifice anything for him. Will Dwenar reciprocate? More importantly, will he survive the fall after Scarl shoves him out the window? Why is Scarl doing that in the first place? I guess you’ll have to listen to find out!

An executive’s identity is stolen (and murdered temporarily to assist in the identity theft). His fortune has been stolen, but he has enough assets left to hire a team of private investigators to recover his wealth and find the thief. Digging through the executive’s enemy list, finding the real thief, and stopping them, will send the team through the dark underbelly of the largest city in the solar system.

The Hunting Pack’s quest to unite the tribes continues! Diplomacy must finish the job that war began but the mercenaries may not be up to the task. Persuading cannibal sorcerers to change their ways peacefully requires either the most talented negotiators in history or perhaps the invention of a new societal ritual. Blood yams, anyone?

The Hunting Pack must unite the tribes of Nagalisitu if they wish to bring them the benefits of civilization and education. It will take a mixture of diplomacy, intrigue, and violence to win them over. Slaying some of the mighty leech cats may impress one of the tribes, but that’s a big IF.

A most unlikely group of adventurers finds themselves on a desperate mission to rescue an Eldar Farseer from a cult of Chaos. The cult has holed up in an abandoned space station in deep space, but they aren’t alone. Other factions are stranded on the station and no one trusts each other…