The job was routine, the money fair. Then the damn company diverted a crew to answer a distress call from a ship that disappeared almost 80 years ago—a derelict carrying something bizarre, twisted, and alien. What the ship’s frozen crew brought back with them was bad enough—what they themselves were turning into was a bloody nightmare…

Cast
Tom as Davis
Aaron as Miller
David as Wilson
Greg as Cham
Shaun as Rye
Ross as the GM

Background music from Tabletop Audio. Please let us know in the comments if you want more music in future games!

The Oddballs are working for robots! The Conclave, a secretive faction of free-willed robots, wants their help on a factory planet. The Oddballs will have to infiltrate past tight security to accomplish their goal, but surely they can pull it off without blowing things up. Or not!

The Oddballs are hired to steal an artifact from a dangerous cult. Fortunately the cult is looking for a crew to transport the artifact to one of their allies. So the Oddballs need to gain the cult’s trust and take their job before they can accomplish their real mission. Just another day for the weirdest group of smugglers in the galaxy!

A crew of smugglers, hustlers, mercenaries, and eccentrics need credits to survive. They specialize in the jobs other crews won’t take because they’re too weird. If you need a team to deal with strange alien artifacts, bloodthirsty cults, or unknowable mysteries, then you call The Oddballs.

The Pilgrims have made an unlikely ally. A clan of mutant Jokaero, gifted with the ability to speak and think like other species, is on the run from Chaos. Their ship is powerful but even it cannot stand against all of Chaos. They help other species in the hope that they can help them fight chaos. The Pilgrims must work with a variety of xenos species now and fight the most dangerous foes they’ve encountered yet…