Raven Releasing the Sun by Todd Jason BakerAfter our recent episode about the World of Darkness, I decided to return to it for a one shot. What I originally planned as a 2 to 3 hour game became a 5 hour epic and possible start of an episodic campaign

A group of writers and artists have traveled to Anderson Island, Washington in October 1980 for a retreat and workshop.  A place where they can work and study in peace. Little do they know of the evil buried on the island. After a night of shared nightmares, the first murder convinces a small group of writers to look into the secrets of the island, namely the secretive Christensen family and the ancient myths of Raven and Xelas. But can these temperamental creatives actually work together and solve the mystery or will they perish to the curse of Anderson Island?

Ironically this prison is still preferred over standard federal prisons. Why? No reality shows are taped here While the Heroes of New Arcadia have defeated the Syndicate, there are still other threats and challenges to overcome. Chirop must work through the legal consequences of his crimes without compromising himself. Even after dealing with that, the heroes learn of a secret prison built with technology from the Ideal. What’s going on? Who is behind this secret base and what does it mean for the rest of the world? Plus, Ross gets to play as new hero Wayfarer.

The exsurgent went down there? Uh, let the crazy guy go in first. The Firewall team has taken one step closer to the machinations of the organization behind Know Evil. On the Argonaut station Miter, the team uncovers a plot to ruin the reputation of an important media personality and put to a stop to it. They also find a link to research into TITANs, including a mission to retrieve new specimens from an active TITAN site. The team tracks down the researcher but isn’t prepared for what they find…

LOOK WHAT YOU DID TO US GREG!The final battle between the Syndicate and the Heroes of New Arcadia begins! Deep in the Ideal Particle Collider known as Big Wheel, the heroes and their allies must fight a group of trained and dangerous superhumans, led by a powerful telepathic super-scientist known as Paragon. The heroes have cornered their foes and no quarter will be given to either side. This epic battle had 17 combatants (6 PCs, 5 NPC allies and 6 NPC villains) and lasted two entire sessions. Enjoy this double length episode and finale of the street level tier of the campaign!

Our pantheon of gods can beat up your pantheon of gods!A group of intrepid Roman adventurers has been ordered to investigate a supernatural threat endangering the Roman cities of Britannia. When they arrive, the heroes must first deal with the hidden dangers inside the walls of Roman settlements before venturing out to a farm afflicted with the unnatural. Underground cities, hidden cultists, enslaved mystics and more confront our heroes! Will they survive? Find out in this episode!