A former Delta Green operative lost his limbs on a mission and retired but the Program still monitors him (as with all retired agents). He recently demonstrated the ability to chase down a group of violent teenagers, causing the Program to question how he was able to accomplish that feat. A team of agents are brought in to investigate the operative. Can they make an accurate judgment? Find out in this special one shot run by DG co-author Adam Scott Glancy!

Trey and Saul each have a goal that takes them to the New York Underground and the rest of the crew tags along. Trey wants an Ideal Teleporter to upgrade the Brass Door. Saul wants to consult with Charon, the mythical ferry keeper and possibly the most powerful supernatural being on the planet. Between shrink rays and wandering ghouls, both team members have their work cut out for them!

An old man recently passed away, a man who collected occult artifacts. Now his collection has been scattered to the winds but a small team of investigators are now desperately trying to recover them before it’s too late. Even a single artifact could cause untold mayhem. When the team gets a lead on an artifact in Springfield, the chase is on.

A group of FBI and Secret Service agents have been sent to New York City to prepare for a presidential visit. During the inspections, evidence of a secret assassination plot comes to life. However, not all is as it seems, and this plot may have its origins to an old Soviet project delving into the unnatural.

The Gate 9 crew find themselves in the middle of the civil rights for non-humans struggle. A massive rally is being held in Chicago, near the Brass Door and the team must do what they can to prevent any violence from breaking out. The government wants to stop or discredit the protestors, of course, but countering them without getting out a public fight is easier said than done.