Sarkis, agent of the Crown and adversary to the Water Barons has made a last stand at a temple of Pelor. He does have one last trick up his sleeve: portals that summon angelic warriors to his defense. Loyalties are divided in this desperate battle as well. Tensions between the Water Barons run high.

The Water Barons must defeat Sarkis if their rebellion is to have any chance for success but first they must run through a gauntlet of defenses. Dedicated soldiers, cunning fortifications guard the outer edges of the city. Sarkis’ greatest weapon are portals that provide an endless stream of angelic warriors to fight at his side. Can the Water Barons fight through them and get Sarkis before he flees to the Old World? You won’t believe how this episode ends!

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As for his literary pursuits, he cultivated chiefly the art of speaking which was of general service, and after making himself one of the most powerful speakers at Rome, his care and application enabled him to surpass those who were most gifted by nature…He pleased people also by the kindly and unaffected manner with which he clasped their hands and addressed them. For he never met a Roman so obscure and lowly that he did not return his greeting and call him by name.

The Water Barons encounter Sarkis, a powerful and well respected loyalist to the throne. They attempt to negotiate a peace with him, but tensions between the revolutionary colonists and loyalists may doom any efforts to stop the war before it starts. The old ally of the Water Barons, the grippli named the Captain has become the Slayer, a remorseless and talented warrior. Can the heroes of the New World give peace a chance?

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The Water Barons investigate one of the new cities that has risen up in the last year – a wild port town, lawless and full of smugglers. Little do they know an old enemy has taken up residence there.  Can the heroic characters survive a brutal fight with the powers that run the wildest town in the frontier?
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Read the prequel to this adventure first!

A group of desperate and cursed adventurers find themselves in the wilderness outside of Urik. As they travel to the city, they come across a bewildered teenager who has no idea how he got there. But as deadly as the barren desert is, the greatest dangers to the bearers of the artifact are inside the walls of the city. Urik is a brutal military state where danger is not obvious and in the open but comes from the shadows. Find out how our protagonists fare in this episode of the RPPR Dark Sun campaign!