In the grim and dark future, there is only war. After the Great Rift tore the Imperium in two, every solar system struggles against the crushing weight of humanity’s enemies. Servants of the Imperium from disparate services are flung together as warbands, sent to complete the most dangerous missions. One warband travels to the world of Enoch in the Gilead system to retrieve a wounded comrade. However, a new threat looms over the planet. Can the warband discover the source of corruption and stop it?

A group of dedicated protectors has been hunting down a collection of cursed artifacts. The latest is a record player that summons monsters based on the music played in it. When an unlucky radio DJ tries it for a spin, it unleashes hell upon a small city. Can the team find the artifact before it’s too late?

A so-called ‘biohacker’ in Florida is conducting suspicious research in Florida. Delta Green has activated a team of agents to go undercover as potential financial investors in the biohacker’s company. It was supposed to be a relatively safe mission, just a meeting or two, in a public office space. When the team awakens in a strange place they don’t recognize, they know things have gone wrong.

In the grim dark Mega Depression, there are only trains and hobos who ride them. A murderous train conductor kills any hobo he finds on his train, but a motley crew of rail riders is determined to get to the end of the line. As they die one by one from Emperor Shack’s hammers, chains, and other instruments of death, can one survive long enough to claim the crown?

A group of Firewall agents has been asked to investigate a hidden research facility deep in the Martian wastelands. What secrets lie buried beneath the soil? This is another run of the scenario I first ran for a different group of RPPR cast members. I thought it would be fun to explore how a different set of players would tackle the same story. If you like the idea, please let me know and we can record more alternate versions of the same adventure.