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Synopsis: Somewhere out there is your quarry. The one that you’ve been hunting across the vast desert of the American West. The one who showed you how to bind a demon to your soul. John Moulton. Murderer, bank robber, outlaw and demon summoning warlock. The man they call ‘The Devil John’. You’ve gathered together a posse. Each of your posse is also seeking the same sorcerous bandit that you are. Some of you are seeking vengeance. Some are seeking redemption. Some just want to collect the sizable bounty on Moulton’s head. Each says that they want Devil John dead. Some of them might even be telling the truth…

If you liked this episode, check out the game, available as a PDF.

 

Several years after the raid on Innsmouth, a small group in the Office of Naval Intelligence is tasked with investigating the occult. P-Division has learned of a series of bizarre incidents at the Cabot Museum in Boston. Theft, suspicious deaths, and worse. A team of agents heads to Boston to learn the secrets of the artifacts stored at the museum and who is after them.

Thanks to Adam Scott Glancy for running this scenario for us at Gen Con 2018!

Grace & Glory Camp for Wayward Youth: Train Up Your Child has been operating in the North Idaho wilderness for almost twenty years. Promising to shape troubled teens into productive members of society, Grace & Glory has enjoyed scenic vistas, an abundance of fresh air, and very generous zoning regulations from the local township. However a particularly violent incident at the Old Quarry involving the camp’s troubled teens and a camp counselor threatens to upset the natural balance.

Local law enforcement is called in to investigate, but the unnatural nature of the crime and reported Occult symbolism of Grace & Glory sees Delta Green staffing the investigative team with friendlies and a handler. What horrible secrets will they uncover? OPERATION: SHADOWS REST is a time-sensitive probe that may warrant the use of extreme and overwhelming force in the face of a deadly memetic hazard. Who, or what, is “Our King” mentioned in the yellow camp bibles?

Content warning: Dream-Away Camp contains explicit or implied scenes of violence that listeners may find disturbing.

If you would like to support RPPR’s “Most Innovative” GM, Bridget’s patreon can be found here.

Special thanks to Haiz Olaussen for creating the art for Dream-Away Camp. They can be found on Twitter as @bogmood and on Patreon here.

In the grim and dark future, there is only war. After the Great Rift tore the Imperium in two, every solar system struggles against the crushing weight of humanity’s enemies. Servants of the Imperium from disparate services are flung together as warbands, sent to complete the most dangerous missions. One warband travels to the world of Enoch in the Gilead system to retrieve a wounded comrade. However, a new threat looms over the planet. Can the warband discover the source of corruption and stop it?

A group of dedicated protectors has been hunting down a collection of cursed artifacts. The latest is a record player that summons monsters based on the music played in it. When an unlucky radio DJ tries it for a spin, it unleashes hell upon a small city. Can the team find the artifact before it’s too late?