5E Dungeons and Dragons: The Dissidents of Darland
In our very first game of 5E Dungeons and Dragons, Sean tries GMing for the first time! Fortunately, this turned out less train-wreckish than the Haunting. After a long war, a formerly powerful nation struggles to rebuild. The switch from monarchy to a republic form of government has also raised tensions between the various political factions. In other words, this is the fantasy Weimar Republic. The new government has appointed a group of troubleshooters to find and capture a dissident leader. Can they find their man? Will he go quietly? The answer is no, we’re playing Dungeons and Dragons, not Dungeons and non-violent solutions to our problems. More background info on the game’s setting is available here.
Podcast: Play in new window | Download (Duration: 4:04:51 — 112.3MB)
Subscribe: RSS