eldolan5The investigation into the secrets of Eldolan continues. Between sorcerous assassins, cut throat gangs, and the political machinations of wizard guilds, can a group of misfit adventurers unravel a dark conspiracy that threatens the entire city? Find out who is behind the conspiracy and what tricks are up their sleeves in this thrilling conclusion to Shadows of Eldolan!

13th-Age-combatA short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that keeps any true political progress from moving forward. And rumors of people going missing have been on the rise, keeping the common folk close to the magically lighted streets when they go out at night. But a darkness has been growing in Eldolan, and those who seek old power have set plans in motion to remind everyone what true fear is.

The RPPR crew tackled Shadows of Eldolan but it took more than one session to complete. The finale will be posted on the 20th. Enjoy!

macbeth_by_dievegge-d4n8gl3The Play’s the Thing is an indie RPG about retelling Shakespearean plays as a collaborative effort between players. Caleb ran a session of it, using Macbeth as the play. We had a full group of players as we entered the Scottish moors, waiting for news on the war. Also, Inverness is a bouncy castle. There’s not much else to say, is there? Check out the art based on this episode on our Patreon!

Magpie Games has given us a coupon code for The Play’s The Thing. Get 20% off your order of a print + PDF combo of the Play’s The Thing with the code RPPRAP at http://www.magpiegames.com/product

Dcc-CoverSince time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!

Learn more about the adventure and Dungeon Crawl Classics here. Generate your own squad of peasants here.

wieldWield is a fantasy RPG where each player character is a powerful magic item with suitably awesome magical powers and epic destiny. Unfortunately, they are still items and need to be wielded by an adventurer of some sort in order to actually do anything. After picking this game up at Gen Con last year, we decided to give it a shot. Everyone made suitably epic magic items and went to town in a not-at-all Final Fantasy knock-off setting. This is a shorter one shot, but it should give you an idea of how the system works.