In the penultimate episode of the Heroes of the New Arcadia campaign, the new Ideal must stop a coup! The Status Quo will not tolerate opposition so they will try their last and most desperate gambit to retain their own power. After all the Heroes have done to save the world, will this scheme succeed where others have failed? How will the Old Ideal react? There’s only one way to find out the answers to these questions!
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Hehehehehe…
I love that picture so much.
I can’t see the allen wrench, one of them needs an allen wrench.
ALL HAIL THE RUM DICE
Utterly wonderful. Pitch perfect all the way through.
Nice Animorphs reference.
I think Torchbearer should have Koolaided the wall in the beginning, would have been the stuff of origin stories.
Also, almost all the Caleb/Aaron talking was beautiful. Poor Adam to not know that it’s a Rossian universe.
line of the night from Aaron! “give me a death trap any day!”
these New Arcadia games have become really…abstract here towards the end. I kind of miss the concreter days of the street-level tier. it’s kind of strange how vague the action and settings get up at this level.
@crawlkill I hear you, but I think that action equal to the power level of the PCs gets really bogged down. You can counter the Cairops (sp?) of the world by increasing villain Penetration and hard defense, but what the hell do you do about the very Richarsesque James/Science Ghost/Green Goo, or extremely Silver Surfer Torchbearer? (2wd in Cosmic Consciousness? as a skill?) If you focus on those two, the other PCs get left behind. If you focus on the other PCs actual power level (Cairop got tougher and stronger, Steel Centurion and Martyr got broader, I believe), then the James and/or Torchbearer can fix all their problems.
But hindsight is 20/20 and all that. Still liked the episode, especially David’s portrayal of Vincent and Aaron’s agonizing moral choice.
/slowclap
Proven. Right.
– Only one more to go!.
🙂