I’ve seen Minmaxers, like the Power gamers that you’ve seen. But you have no right to call me a railroader. You have a right to quit the game. You have a right to do that, but you have no right to judge me. It’s impossible for words to describe what is necessary to those who do not know what GMing means. Edition Wars! Killer GMing has a face, and you must make a friend of Invincible NPCs and unbeatable traps. Horror and moral dilemmas are your friends. If they are not, then they are enemies to be feared. They are truly enemies…I watched a flail snail crawl along the edge of a vorpal sword. That’s my dream. That’s my nightmare. Crawling, slithering, along the edge of a +5 magical weapon . . . and surviving.
In this special one shot (technically a gaiden game to an upcoming campaign) and first use of the new Zoom H2N recorder, the RPPR crew returns to Eclipse Phase! Instead of being sentinels investigating a mystery, this adventure focuses on an erasure squad, one of Firewall’s tactical assault teams. A rare opportunity has presented itself to take out a facility held by exhumans. However, Firewall did not have time to send in one of its experienced teams. They assembled a new erasure squad with whatever operatives were available at the time. Thus, a team composed of a SAIROC-K model variant, an ultimate mercenary, an autonomist machine fighter, and a scum warrior, led by a Triad enforcer will have to face whatever horrors lurk within a mysterious habitat in the Main Belt.
The deeds of the Fiendish Four have gotten a lot of attention, which has led to challengers coming into town. A group of superheroes called the Brands of Justice have rolled into their turf, looking to pick a fight with our devilish protagonists. What is their real agenda? How can the Fiendish Four defeat an experienced group of superhumans? This is on top of the usual challenges of parenting, teaching, and keeping the school running while leading a secret double life.
The saga of Ovid the wizard (and company) continues! After escaping the depths, the band of heroes travel across deadly wilderness in order to outrun the invading army. Their goal is a nearby city they intend to warn of the impending horde, but even if they manage to get there, can they get inside? What other threats lurk in the alleys of the city? Find out what ventures the heroes undertake in this action packed episode!
The Fiendish Four have secured their turf from rival villains, but a new threat may doom Brighter Futures Academy. A horde of zombies marches on the school! Who is behind the shambling undead and what can the defenders of Brighter Futures do to find and stop them, all while protecting the students and faculty? The villains have learned how to cause mayhem and inflict massive collateral damage, but sometimes that isn’t the right answer, even when it comes to zombies.