Tag Archive for carcosa

Call of Cthulhu: Hotline Miami

We wear no masks. Hotline Miami is a mindfuck of a video game and after beating it, I realized it would fit in the world of the Cthulhu mythos. Rampant violence, madness, the blurring of hallucinations with reality, a lack of meaning in a cold, bleak universe, and hordes of goons to kill! The emphasis on masks in Hotline Miami makes it perfect as part of the Hastur/King in Yellow mythos, so I started there. Of course, I didn’t tell any of the players this before I started the scenario. See how long it takes them to figure out what’s going on. Also, this scenario is notable for a a few twists, especially when it comes to Tom and Aaron. Even if you’ve beaten the game, you’ll won’t know what’s coming!

read more about this scenario on my blog!

Call of Cthulhu: The Night Clerk

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Two office workers check into a banal hotel as a winter storm hits the city. Little do they suspect that the hotel is a nexus for unspeakable evil. This evil is not a man or an entity but the hotel itself. Brace yourself for a blast of architectural horror from RPPR!

Wild Talents: Age of Masks at Fear the Con

A group of vigilantes teams up to stop an evil cult’s plans to summon a powerful being from beyond time and space. Unfortunately, there’s more to this plot than meets the eye. This game was run at Fear the Con so thanks to Fear the Boot for letting us run the game!

Wild Talents: Age of Masks at Gencon 2009

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A group of vigilantes must uncover the mystery surrounding the death of the Silver Scarab but in doing so, they uncover a dark conspiracy that threatens the fate of the world. This was run during Gencon 2009 and while I did have a sign up sheet for the players, I lost it. So if you played in this game, please let us know in the comments.

Call of Cthulhu – Delta Green: Night Shift Playtest

Have you seen the Yellow Sign? Guarding a mall is a strange assignment for a cell of experienced Delta Green agents, especially with the heavy machineguns, body armor and other tactical equipment they’ve been given. Yet as they fight off murderous gangs and encounter unexplained sounds and sights, they realize they aren’t in a mall. They are in another realm entirely…

This is a playtest of a scenario called Night Mall based on ideas developed by members of the Delta Green Email List and the Delta Green scenario called Night Floors (PDF) written by Dennis Detwiller. I ran this scenario 4 more times: twice at Gencon 09 and twice at Dragoncon 09. I will post each game, as every single time I ran it, it turned out quite differently. If you enjoy this scenario, you should check out the original King In Yellow or the King in Yellow wiki.