The Hunting Pack’s journey is nearly over, but their work is not yet done. They still must deal with the undying being they created to monitor Nagalisitu while they were gone. Even if they survive dealing with her, can they survive the merger of worlds? The nation state of Nagalisitu will physically overtake a region of the main world. But even if they live through that, they must live with themselves. They have affected countless lives over many generations in both Nagalisitu and the main world. The civilization they have started is already nearly incomprehensible to them and they have alienated themselves from their homelands. Find out the ultimate destiny for each of the remaining pack members in the campaign finale!
Team Silverhawk must stop the villain behind the plan to wipe out Abundance 5 and that means finding and infiltrating his personal ship, the Bloody Baron. That’s easier said than done, as the villain still has numerous minions, traps, and other defenses. But justice demands the crew of the Silverhawk stop the captain of the Bloody Baron in our campaign finale of Abundance 5!
The city is under complete lockdown as the Ground Self Defense Forces secure Tokyo, quarantining all women between the ages of 15 and 35. Shadow monsters have grown to impossible sizes, feeding off the chaos and despair of the panicked citizens. With only a handful of magical girls left, the last seal locking away “The Beast” is weakening. This is the moment the girls have been preparing for: one last chance to save the world, as they risk everything—friends, family, girlfriends—in a desperate shot at freedom.
The members of the Gate 9 crew only sought out superpowers to protect themselves from the government. Now, it has become so much more than that. They have fought monsters, the police, alien invaders, cults, and other base raiders. Their old lives are in shambles and each has nearly died more than once. Peace, they will never know. But in this campaign finale, they have a chance to find peace, reclaim their lives, and no longer face a life of constant battle and strife. Is it worth the price? Find out what they choose and how the world changes! Thanks for listening and please, buy my book.
Just One Last Score. Mr. JOLS. It is time for Fallen Flag to seek out Two Banners, a theme park held by a violent cult of archivists. The territory and its resources are invaluable, so Fallen Flag must push the cult out to succeed. Of course, there’s a reason why no one else has wiped out the cult. Their secret weapon may be too much for Fallen Flag to handle, but the die has been cast. Even if the crew takes the water park, what will happen to them? Will they reach retirement? Can they ever be happy again? Find out in the campaign finale of Fallen Flag!