Red Markets

Red Markets: Fallen Flag – Episode 9

Fallen Flag has liberated a cache of vital data from the DHQS during their recent black site raid. Now they have a chance to sell the data to the Moths. However, they must smuggle the computers out of an enclave while another Taker group hunts for them. The government has put a bounty for their heads, although they are not sure who raided the black site. What price is Fallen Flag willing to pay to make the sale?

Red Markets: Fallen Flag – Episode 8

Fallen Flag undertakes their most dangerous mission yet! In order to extract a single engineer with very specialized knowledge, the team must rescue him from a DHQS black site in the Loss. They must sneak into the site, breach its walls, and kill all of the defenders before they even learn if the engineer is even still alive. But even if accomplish all of that, they still must escape.

Red Markets: Fallen Flag – Episode 7

Fallen Flag is on the road! Well, tracks, technically. Trabajo has sent a train on the first trading mission of the year. It will travel hundreds of miles to distant enclaves, trading food for technology and other supplies. Fallen Flag has signed on to protect the train during the journey but the real Bounty is in finding jobs at each enclave they visit. Their first job seems simple enough: find an engineer with a particular skill set. However, no job is as simple as it seems. To complete it, the crew will face a very hard choice.

Red Markets: Fallen Flag – Episode 6

Instead of taking a contract, Fallen Flag decides to try for a Score. They’ve heard of a cache of cargo drones that would fetch a high price in the market, so they head out to grab them. Of course, there’s a reason why no one else has retrieved the drones yet. A sinister foe unlike any they’ve faced before between them and their goal. Before they know it, the team is in the crosshairs.

Red Markets: Fallen Flag – Episode 5

rm5Fallen Flag has evacuated a group of refugees in order to bring them to their own enclave. Between them and safety stands an unknown number of vectors wandering the countryside. In order to save the refugees, the takers must find a way to lead the undead away. Of course, serving as bait for a marathon running zombie is far from a safe proposition, especially when the team is so low on resources. Will everyone make it back?