Three Harvard college students find themselves stranded in the wilderness of Maine. A man lurches in front of their car as they travel through the forest. The man is injured and their only shelter is a house near the road. Little do they know of the ancient evil that dwells in the house. This one shot is from the magazine Worlds of Cthulhu issue #4. I ran the scenario back in 2009 and I’ve never had a chance to post it until now. Enjoy!
At Gencon this year, Caleb and I sat down for a chance to play in one of Adam Scott Glancy‘s WW1 Call of Cthulhu games. This time, we were pilots for British Army on a night time bombing mission. 3 de Havilland DH4 planes, each with a pilot and gunner. Unfortunately, one of the bombs was dropped on the wrong place and certain seals are broken. Find out what the hapless pilots awaken and if they make it back to friendly territory!
I collaborated with Shane Ivey (publisher of Arc Dream) and Toren Atkinson (The Darkest of the Hillside Thickets) to create a new Call of Cthulhu monthly podcast. We will talk about gaming in CoC, Cthulhu mythos related news and review games as well as interview notable designers and writers. We talk to John Tynes, one of the creators of Delta Green, in our first episode. Check it out here!
STATUS: PARROT reports breach of GREEN BOX 224, hereafter DESIGNATE as PACKAGE at 0246 hours Jan 4th. DESIGNATE “Zookeeper” CONFIRMS at 0815 Jan. 5th. A-Cell BLIND on the ground due to weather. Q-cell ABORT current OBJECTIVE. New mission LOAD-OUT found in TRANSPORT with one FRIENDLY Pvt. W.
MISSION PRIORITIES: CONTAINMENT of PACKAGE is highest priority. Agents should take all care to maintain OPERATIONAL SECURITY.
It is my honor and privilege to introduce what is no doubt the finest actual play ever posted or ever will be posted on this site. This game used the classic scenario, ‘The Haunting’ albeit set in a modern era with a group of experienced and skilled investigators. Will they uncover the secrets of the house or will they suffer a fate worse than death? You will be thrilled, chilled and terrified by this actual play.