Mysterious slavers attack the camp of the Hunting Pack, a small mercenary company. The leaders of the mercenaries chase after the slavers, trying to rescue their followers. The slavers ride unnatural monsters and wield strange weapons, which none of the mercenaries recognize. When the mercenaries tracks down the slavers, they find a strange portal in a cave in the middle of a swamp. A hidden world awaits the Hunting Pack and the chance to change history forever.
Once upon a time, there were humans who built toys and a great many other things. The humans are now gone, but the toys remain, now magically animated by some mysterious force. A trio of three toys has set off to see the Clockmaker, who is said to be able to repair any defect in any toy. It will be a long journey but the toys will risk everything to see the Clockmaker!
A pre-feudal Japanese oneshot about five people torn between the terrible weight of duty and the bonds of feeling between them: forced to choose what they will save, what they will give up, and what they will destroy.
This adventure was designed by Luke Jordan originally created for live play in a convention setting. The module features a custom resolution mechanic, with heavy emphasis on character-driven roleplay. The Actual Play was ran by RPPR’s “Most Innovative” GM, Bridget, at GenCon 2018, featuring veteran RPPR cast members and a few newcomers. Atmospheric and moody, this is RPPR at its best.
If you would like to run this scenario yourself, you can obtain it from Luke’s itch.io page for a reasonable price. If you want to see more high quality content from our “Most Innovative” GM, Bridget’s patreon can be found here.
A group of weary travelers are caught out in the rain. Stumbling through the darkness, they head to a nearby inn to wait out the storm. However, there they find corpses, strange things in the dark, and the oddest innkeeper they’ve ever met. Will they survive the Night of Blood?
If you enjoy this game, check out the Main Gauche Kickstarter, a new supplement for Zweihander!