In the Not-Japan-but-still-totally-Japanese City A, a group of young girls will gain tremendous magical power, but for what reason? More importantly, can these adolescents wield such power wisely or will they cause more damage than they prevent? I ran a one shot of this anime-inspired RPG for Aaron, Heather, and Bill to find out.
Sponsor: Get Puppetland now in print and PDF through Arc Dream. Join the fight against Punch the Maker-Killer!
Synopsis: One-hour games have never been filled with more humor and horror, courage and cowardice, childlike wonder and childlike terror than the experimental role-playing game Puppetland. In one golden hour, you and your friends shall weave a tale none will soon forget: a tale of good-hearted puppets in a bad-hearted world. You shall rise up against the savagery of Punch the Maker-Killer with his army of Nutcrackers and his terrible Boys, sewn from the flesh of the Maker of all puppets. You shall be steadfast and true. You shall likely die trying.
Sponsor: Biohazard Games is running a Kickstarter for Upwind right now! Check it out to see the rewards and stretch goals, including one for The Three Beasts as a campaign book.
Synopsis: The last of the Three Beasts is different than the others. It is not a massive entity able to destroy fleets and kingdoms by itself. Rather, it looks like one of the Kin and it can mind control nearly anyone it encounters. Strife wishes to control all of the Kin so it has built a fleet to launch a war of conquest. In order to stop the beast, the heroes must risk everything in order to defeat it, including their own souls. The fate of the Kingdoms of the Kin lies in the balance!
Sponsor: Check out the Upwind Kickstarter! Back now so the Three Beasts can be written as a full campaign. Take to the skies yourself!
Synopsis: The second Beast, Alloy, is a massive flying war machine capable of destroying any fleet in battle. In order to fight it, the Explorer Knights must unite three powerful kingdoms into a military alliance. Each kingdom has its own unique problems which must be resolved before they will agree to an alliance. From solving economic bubbles to strategic marriages, the knights are willing to do what it takes to stop Alloy. But, even with their combined might, do they stand a chance against the ancient fortress?
Sponsor: The Upwind Kickstarter is in full swing! If you like this adventure, back it so I can write it as a campaign supplement.
Synopsis: The crew of the Tender Branch head out to deal with the first of the Three Beasts, the Beast of Scale. A massive flying monster that can destroy an entire island by itself is too dangerous to let live but conventional weapons cannot harm it. The knights fly to a kingdom with an archive of arcane lore but a secret cult of assassins tries to stop them. Even if they learn of the creature’s weakness, can they find and use it before Scale destroys too much?