Games set in a fantasy world.

Shadowrun: Trust Me

A group of shadowrunners has been contacted by Clarabelle (aka Wolf Knight) on a juicy lead. A secret lab has been shut down for unknown reasons, seemingly abandoned. It’s locked down but still full of valuable loot, like computer servers, and research data. Of course, something triggered that shutdown, but nothing that a team of shadowrunners can’t handle. Trust me.

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Fate Core: The Demon of Tenjin Bridge

Two months after the incident in Osaka, the Inukai clan waits out the last days of winter. With enemies perched quite literally on their doorstep, Lord Inukai’s retainers busy themselves with festival preparations; despite the celebrations, they can’t help but look forward to the coming battles that will arrive in Spring. When the samurai receive a coded message, they must work together to confront an evil spawned from the consequences of their actions.

Feng Shui 2: Dim

Imagine the real world BUT there is also magic and fantastical creatures like elves, centaurs, and orcs. This did not change history or culture in the slightest. Like, aside from there being orcs and magic, everything is literally identical. The Alamo happened. Crazy, huh? Now there’s a crystal ball, which is like an artillery strike, but it can also do useful things. Maybe not like grant a wish, but still it’s pretty useful. However, only special people called Dims can use crystal balls. In this world, a crystal ball winds up in the wrong hands and everyone is after it. Guns are involved.

Shadowrun: Everybody’s Grudge

Merry Bridgetmas! Even during the holiday season, work never stops for the shadowrunners of Seattle. One crew is contacted to eliminate a target VIP at a certain building by a certain time. Of course, getting in a heavily guarded site requires skill, cunning, and good teamwork. This team is not quite as functional though, constantly bickering and arguing. What twists and turns await them and what is Santa carrying in that sack?

Shadowrun: A Spooky Scary Halloween Special

A group of shadowrunners have been hired to acquire rare and ancient Japanese artifacts currently stored in a museum in Seattle. It seems their original owner wants them back. The team is happy to oblige, only there’s an additional twist: no blood must be shed during the heist. This may make the theft more challenging than any of the high tech or mystical defenses set in place. Or perhaps the artifacts themselves may be the final challenge. Ancient art in Japan is more than beautiful…it’s positively haunted.