At least it wasn't in the knee. Link goes to the artist who made this great comic. Caleb steps up as gamemaster in his second ‘annual’ Heroes of New Arcadia game. The heroes may have saved earth but the world of Sanctuary still needs their help. Fortunately they’ve found a way to potentially avert the disaster but they must travel to a remote and bizarre section of Sanctuary, one where magic rules, instead of science. The heroes must journey across an exotic yet strangely familiar realm of fantastic beings. Can they adapt to the laws that guide this realm and save Sanctuary or will they fail in their quest? Find out in this double length episode!

Gerard Hume, survivor of the Fall and Firewall agentThe Firewall team survived Hotel California, but only by the skin of their cloned teeth. They need time to recover and pursue new leads into the Know Evil investigation. They travel to the Vo Nyugen station in Earth orbit and encounter something they never anticipated . . . relative peace and quiet. The station is peaceful and no one seems to be gunning for them, at least for now. So what do these battered and scarred agents do when no one’s trying to kill them? Some stay focused on the case, while others try to find some personal peace in their own lives. Some make questionable decisions regarding seed AIs. Find out how the team handles this calm before the storm!

Behold the Ragnarok Object!The finale to the second tier of the New Arcadia campaign is here! All secrets have been laid bare. The truth behind Nemesis and its ancient battle against the Remnant has been revealed and not a moment too soon. The end of the universe is extremely fucking nigh. The Heroes of New Arcadia must do battle against a cosmic evil from beyond time and space and while they have the aid of almost everyone on Earth, they have no idea if it will be enough. Who will live? Who will die? Find out in the conclusion to the global tier of the Heroes of New Arcadia!

Quoth - Xeno expert and newly recruited Firewall AgentThe Earth Tier begins with a bang! The Firewall team moves in to finally meet with agents of Manjappa, the mastermind behind Know Evil, at the Hotel California, one of the most dangerous and chaotic habitats in the system. The agents pick up a new agent, Quoth, a Xeno expert, as they head in, but they quickly find out Quoth may be in over his head. Will his help be enough for this delicate operation? They must bring the unique artifact stolen from the Lunar bank to lure Manjappa’s agents in but then ambush them to get a lead on Manjappa himself. This balancing act will push the team to their limits and it’s possible the entire operation ends in this mission.

They're actually fighting over whether Mountain Dew: Code Red or Mountain Dew Voltage is the best flavor. Plot twist: The demon backs Voltage. Better Angels is a an upcoming One Roll Engine role playing game from Greg Stolze and Arc Dream. It’s currently in playtesting and we were fortunate enough to get our hands on the draft. Caleb ran the playtest scenario so we could get familiar with the game before we dive into a campaign. In this scenario, we all play supervillains in an existing group of bad guys, out to rule the American Midwest with an iron fist….in theory. However, after a horrifically violent outing at an Occupy rally and a fight with a ‘superhero’, we get a job offer from another supervillain. The job isn’t what it seems though so will our protagonists find out the truth behind the scheme and what will they do about it?