red-markets-2The Brutalists are in the middle of their first job and it may be their last! What at first seemed like a simple closure job has turned into a nerve-wracking standoff between them, another group of survivors, and the government itself. Can the team negotiate peace between embittered military vets with sniper training and a ruthless black ops government wetworks operation? Will the precious technology discovered at the job site be recovered or destroyed, lost to humanity for all time? What architect will Ludwig quote next?  There’s only one way to find out!

prophet-hopeA group of gatecrashers are sent on a scouting mission to an exoplanet relatively near to our own solar system. The planet has favorable atmospheric conditions and life, but something is off about it. There seems to be a human settlement on the planet, one unknown to transhumanity. They have medieval technology but are otherwise healthy. Furthermore, there are strange four-legged beasts roaming the nearby wilderness. What secrets does this world hold? Is it a TITAN trap? No trace of their technology or the Exsurgent virus has been found, but who knows what secrets lie hidden, just waiting for the gatecrashers to find?

red-markets-posterThe Red Markets beta campaign has begun! This session covers enclave generation and the first job. In case you weren’t aware, Red Markets is a work-in-progress RPG created by Caleb. We discuss its creation in detail on the Game Designer Workshop series on RPPR. Set in the near future after a massive zombie infection has wiped out millions, the USA is divided into two regions: The Recession (mostly east of the Mississippi) and the Loss (the rest of the country). The undead have been cleared in the Recession, so the grueling work of rebuilding civilization has begun there. The Loss is still overrun with ‘casualties’, the new term for zombie. Still, communities of refugees band together in settlements called enclaves. Life in the enclaves depends on groups of desperate but armed survivors called Takers who risk life and limb to perform dangerous freelance jobs for pay. If you need something done in the Loss and you have the money, you hire a group of Takers to do it.

This campaign concerns a group of Takers called the Brutalists in the ruins of Chicago. In their first job, they must travel to a small dam far from the safety of their enclave. What secrets are hidden within the structure? Eager for work, the Takers agree to the job and head out, uncertain of what they will find…

sentry-turretNews: Check out Death Traps Volume 1, the newest Base Raiders supplement. Use Gritty Gas in your game today! On sale at DrivethruRPG and the Base Raiders store.

A group of Base Raiders find themselves trapped in the Graveyard of Giant Robots. Built by the Ideal, it is a state-sized cavern in the mantle of the Earth. The old heroes used it to store dead kaiju, wrecked alien spaceships, and decommissioned giant robots. Access is only through teleporters found in various Ideal safehouses but getting in is a lot easier than getting out. Paying for a teleport back to the surface is quite expensive, so the base raiders decide to take a job. Alien refugees want a particular computer back, which is somewhere in the depths of the Graveyard. Finding it in the thousands of square miles of kaiju corpses, swampland, car-sized kaiju parasites, and malfunctioning armed robots, is easier said than done. Who will they find in the Graveyard? Why is the alien computer here? Who is using it? Find out in this special one shot!

robo_picThe finale is here! Caught in the past, the brave and slightly deranged scientists of Tesladyne must confront a genocidal AI before it rewrites history. Aiding them is Tesla himself but can the genius and Robo’s creator even the odds? It’s down to a crazed engineer who thinks he’s a robot, a genetically engineered creature, a former Nazi turned dinosaur and a somewhat reformed mad scientist. The fate of the very universe rests of their unstable shoulders! We hope you enjoyed this campaign. Red Markets begins in two weeks.