The Delvers have nearly reached their goal but a beast of legend may lure Rakk away! The gnoll cleaver has found the trail of the worm, but dark forces conspire against the Delvers. Should he show mercy or strike down the creature? The Delvers also need someone to treat their wounds and helpful Granny awaits in the Briar…for a price.

News: Back the Ludonarrative Dissidents Season 2 Kickstarter and help us reach all of our stretch goals! If you back, you’ll get early access to episodes and the chance to vote on all episode topics. We have a community Discord server now if you have questions or want to discuss RPGs with us.

Aaron as Garanhon Pearce, a Vermissian knight
Tom as Rakk, a gnoll cleaver
Thad as Outis Phyz human junk mage
David as Valanthe drow witch

The Pit Stops, a team of mutant animals living in the shadows, inadvertently stole a tactical nuclear weapon and it turns out there’s consequences for that. The Reaper, a feared assassin for the Russian mafia, is out to get them. They need to stop him before it’s too late!

News: I am running a Kickstarter for season 2 of Ludonarrative Dissidents podcast. It’s a RPG review podcast I do with Greg Stolze and James Wallis. Back it today to get early access, a private RSS feed and other rewards! You can also listen to season 1 now to get a better idea of what the podcast is about. We have a community Discord server if you have more questions.

Ross as Cindy Barr, raccoon with a rocket launcher
Thad as Fourty Four, Maine coon cat
Chris as Bogart/Druid, cockroach
David as Sitarra, lion from a professional magician
Tom as the GM

The Delvers explore the Machines of Dust, an ancient network of tunnels built to worship the god known only as the Hungry Deep. They hope to find a weapon capable of destroying the ghost-haunted tower that blocks their path. However, they’ll face a team of gnoll soldiers out on their own mission…

Aaron as Garanhon Pearce, a Vermissian knight
Tom as Rakk, a gnoll cleaver
Thad as Outis Phyz human junk mage
David as Valanthe drow witch

Away from the watchful eye of national intelligence, a cadre of exceptional misfits is assembled. These soldiers of fortune are uniquely equipped for covert and unusual operations. In these uncertain times, the line between science and superstition has been broken, and the new arms race is only beginning. You, or your associates, may be faced with weapons, tactics, and actors unlike any you have ever seen. For a price, those exceptional misfits can help.  When you’re all out of options, it’s time to call FIST.

A team of FIST operatives heads into a remote abandoned Soviet facility in the desert. People from nearby towns have disappeared. Strange lights can be seen at night. What is going on there and why is the space shuttle there being repaired?

Chris as Rush  (improvise/morbid)
David as Bendy (sharpshooter/contortionist)
Thad as PSYCHO BLASTMAN (henshin/rage/detonator)
Aaron as Red/Blue (synthetic/henshin/statuesque)

 

The Delvers reach Highrise, a collection of ancient towers and secretive cults. Their path is blocked by a collapsed building but finding a way to bypass it won’t be easy.

Aaron as Garanhon Pearce, a Vermissian knight
Tom as Rakk, a gnoll cleaver
Thad as Outis Phyz human junk mage
David as Valanthe drow witch