monsters-flytrap The White Forest Institute is a mental health group home for children who have been determined to be a threat to themselves or others. Some children who have been misdiagnosed due to the antics of their monsters, and explaining it that way will get you the appropriate anti-hallucinatory medications. Some strange Arcane Confluence at the home keeps the monsters from reassuring their kids that everything will be okay. The game will shift gears between the Children navigating the social hierarchy of the Home, while trying to not suffer relationship damage that will sever their tie with their monsters, and the Monsters will begin to solve the mystery of why their kids were taken to this particular home. Can the Children and Monsters find a way to reunite and convince the adults they have been successfully rehabilitated?

Train_wreckage_from_Wellington_WA_avalanche_cph.3b13980A murder and theft at Washington State University was flagged by automated monitoring systems set up by Delta Green. A team of agents is hastily assembled and sent to the murder scene as quickly as possible. The victim was a geologist and several samples of an unusual nature were stolen from the lab. Unfortunately, the true nature of these samples is unknown, only that they refer to an earlier Delta Green case. The team must not only find the killer but learn the true nature of the samples and recover them if possible. The investigation will lead them to dark places, facing even darker opponents.

This episode guest stars Faust from the Thrilling Intent podcast!

macbeth_by_dievegge-d4n8gl3The Play’s the Thing is an indie RPG about retelling Shakespearean plays as a collaborative effort between players. Caleb ran a session of it, using Macbeth as the play. We had a full group of players as we entered the Scottish moors, waiting for news on the war. Also, Inverness is a bouncy castle. There’s not much else to say, is there? Check out the art based on this episode on our Patreon!

Magpie Games has given us a coupon code for The Play’s The Thing. Get 20% off your order of a print + PDF combo of the Play’s The Thing with the code RPPRAP at http://www.magpiegames.com/product

plantThe investigation of Flight 0237 has taken a turn for the weird. The FBI team has uncovered evidence of a supernatural conspiracy and it all points to a chemical plant near the crash site. After enlisting strange allies, the team must close in on the plant and stop the conspiracy before it’s too late. Are firearms and quick wits enough to fight a threat derived from cosmic power? Find out in the thrilling conclusion of this scenario!

Inside_of_a_Crashed_Plane_by_DunnOGraphyA group of FBI agents is sent to investigate a strange crime – the apparent hijacking of a cargo plane in mid-flight. The flight resulted in a mid-air collision with another plane. The flight recorder showed that someone other than the pilots was in the plane. The plane crashed in the wilderness of North Dakota, during winter. Something far darker than agents can imagine is behind the crash. The answers lie in the desolate plains. (Part two will be posted next – this was a bit too long to post as a single AP).