4E Dungeons and Dragons – The New World Campaign Game 36: Ogretown
The Water Barons are torn apart by schisms in their beliefs and actions. One has fallen in battle. Another hears the cry of his distant kin, far to the north, and wishes to help them. But before the party can unite to free the enslaved orcs, they must deal with the ogres near Bordertown. Mercenaries at heart, the ogres have taken to exploiting the local community for profit. When the Water Barons seek to enlist their aid to help them free the orcs, the ogres demand payment up front. Inexplicably, the Water Barons fail to grasp the basic fact that mercenaries, even if they are ogres, want to be paid before they fight. Find out how stubborn and violent the players can be when NPCs refuse to fight deadly battles for them for free.
Podcast: Play in new window | Download (Duration: 3:31:52 — 97.0MB)
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TMNT and Other Strangeness: Mutants in New York part 1
This game system was the first RPG I ever played, so even though it hasn’t aged as gracefully as some games, I’m still fond of TMNT & Other Strangeness. So last year, I ran a 2 part game using this system, gleefully maintaining all the quirks of the Palladium rules. The players are all part of the mutant animal underground, living in the forgotten and abandoned parts of The Big Apple. Of course, trouble has a way of finding them…
Podcast: Play in new window | Download (Duration: 2:36:07 — 71.5MB)
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Dark Sun Episode 03: Dark Come Soon
The Dark Sun campaign continues as our unlucky protagonists find themselves embroiled in intrigue and action in the shadows of the city. Deadly fights in the alleys, talks with rebels and scholars and cannibal buffets with a hidden price.
Podcast: Play in new window | Download (Duration: 4:25:13 — 121.4MB)
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Call of Cthulhu: Divine Fire – The KGB Files part 2
A team of KGB agents in cold war Berlin have to find an escaped German madman and bring him back to custody. Little do they know that darker forces are at work and as they draw nearer to the madman, the more they put their own lives and sanity at risk. The thrilling conclusion to Tom’s second part of the Divine Fire trilogy!
Podcast: Play in new window | Download (Duration: 2:52:02 — 78.8MB)
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4E Dungeons and Dragons – The New World Campaign Game 35: Angelic Hordes Come Forth!
Sarkis, agent of the Crown and adversary to the Water Barons has made a last stand at a temple of Pelor. He does have one last trick up his sleeve: portals that summon angelic warriors to his defense. Loyalties are divided in this desperate battle as well. Tensions between the Water Barons run high.
Podcast: Play in new window | Download (Duration: 3:44:14 — 102.7MB)
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