Tired of having sand kicked in your face? The damned soul of Charles Atlas would like to talk to you...The orbital retcannon has struck! Four new superhumans are all that stands between Brighter Futures Academy and bankruptcy. A teacher, librarian, assistant principal, and parent volunteer make for strange supervillains, but they have embraced their new roles. There’s no manual for super crime, so the Fiendish Four need help. And money. Find out how this unlikely quartet of villains adapts in the first episode of the campaign reboot.

Well, shit :/Caleb’s new campaign begins with a bang! A group of unlikely protagonists is imbued with demonic superpowers after a group of supervillains die during an attack on a charter school, the Brighter Futures Academy. Unfortunately, not all of the villains died, so the newly empowered antiheroes must fight an experienced foe only minutes after receiving their powers. What slew the original villains? Who are the new superhumans? There’s only one way to find out!

They're actually fighting over whether Mountain Dew: Code Red or Mountain Dew Voltage is the best flavor. Plot twist: The demon backs Voltage. Better Angels is a an upcoming One Roll Engine role playing game from Greg Stolze and Arc Dream. It’s currently in playtesting and we were fortunate enough to get our hands on the draft. Caleb ran the playtest scenario so we could get familiar with the game before we dive into a campaign. In this scenario, we all play supervillains in an existing group of bad guys, out to rule the American Midwest with an iron fist….in theory. However, after a horrifically violent outing at an Occupy rally and a fight with a ‘superhero’, we get a job offer from another supervillain. The job isn’t what it seems though so will our protagonists find out the truth behind the scheme and what will they do about it?