The squad heads back into the city to rescue their captain! They’ve upgraded their mechs and added two new members to the squad, but they’ll have to fight through an entire army to find the VIPs and rescue them!

Get Solstice Rain here.

Caleb as callsign GALILEO
Maddy as callsign DAYBREAK
Chris as callsign CATALYST
Aaron as callsign RED FURY
Jason as callsign SPACE CASE

For 500 years, the planet Cressidium has been isolated from the wider galaxy. Turned from a fledgling colony into a refuge for those fleeing from the fall of the Second Committee, the people of Cressidium have struggled and fought to build a home for themselves while casting off the shadow of SecComm’s tyranny. Five centuries later, an encounter with a Union exploratory mission has ignited an interest in rejoining the galactic community, but not everyone on Cressidium sees the Third Committee as potential allies, but rather usurpers of humanity’s rightful legacy among the stars. Now, the arrival of a Union diplomatic delegation may be the spark that causes simmering tensions between nations to erupt into all-out war.

Get Solstice Rain here.

Caleb as callsign GALILEO
Maddy as callsign DAYBREAK
Chris as callsign CATALYST

In the far future, humanity has scattered across the stars. The Union Diplomatic Corps is bravely exploring the cosmos to re-establish contact with far-flung worlds. By the time, the UDC reaches the world of Vermeer, it is already under siege by an unknown invasion force. Each UDC ship has a squad of mecha pilots, but four pilots are no match for an entire fleet. If they can hold out long enough though, they can help ensure backup arrives.

Cast
Caleb as the GM
Ross as callsign Suez
Aaron as callsign Sky
Tom as callsign Fib
Maddy as callsign Bone